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runner.go
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runner.go
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// Copyright 2012, 2013 Canonical Ltd.
// Licensed under the AGPLv3, see LICENCE file for details.
package worker
import (
"errors"
"time"
"launchpad.net/tomb"
"launchpad.net/juju-core/log"
)
// RestartDelay holds the length of time that a worker
// will wait between exiting and restarting.
var RestartDelay = 3 * time.Second
// Worker is implemented by a running worker.
type Worker interface {
// Kill asks the worker to stop without necessarily
// waiting for it to do so.
Kill()
// Wait waits for the worker to exit and returns any
// error encountered when it was running.
Wait() error
}
// Runner is implemented by instances capable of starting and stopping workers.
type Runner interface {
Worker
StartWorker(id string, startFunc func() (Worker, error)) error
StopWorker(id string) error
}
// runner runs a set of workers, restarting them as necessary
// when they fail.
type runner struct {
tomb tomb.Tomb
startc chan startReq
stopc chan string
donec chan doneInfo
startedc chan startInfo
isFatal func(error) bool
moreImportant func(err0, err1 error) bool
}
var _ Runner = (*runner)(nil)
type startReq struct {
id string
start func() (Worker, error)
}
type startInfo struct {
id string
worker Worker
}
type doneInfo struct {
id string
err error
}
// NewRunner creates a new Runner. When a worker finishes, if its error
// is deemed fatal (determined by calling isFatal), all the other workers
// will be stopped and the runner itself will finish. Of all the fatal errors
// returned by the stopped workers, only the most important one,
// determined by calling moreImportant, will be returned from
// Runner.Wait. Non-fatal errors will not be returned.
//
// The function isFatal(err) returns whether err is a fatal error. The
// function moreImportant(err0, err1) returns whether err0 is considered
// more important than err1.
func NewRunner(isFatal func(error) bool, moreImportant func(err0, err1 error) bool) Runner {
runner := &runner{
startc: make(chan startReq),
stopc: make(chan string),
donec: make(chan doneInfo),
startedc: make(chan startInfo),
isFatal: isFatal,
moreImportant: moreImportant,
}
go func() {
defer runner.tomb.Done()
runner.tomb.Kill(runner.run())
}()
return runner
}
var ErrDead = errors.New("worker runner is not running")
// StartWorker starts a worker running associated with the given id.
// The startFunc function will be called to create the worker;
// when the worker exits, it will be restarted as long as it
// does not return a fatal error.
//
// If there is already a worker with the given id, nothing will be done.
//
// StartWorker returns ErrDead if the runner is not running.
func (runner *runner) StartWorker(id string, startFunc func() (Worker, error)) error {
select {
case runner.startc <- startReq{id, startFunc}:
return nil
case <-runner.tomb.Dead():
}
return ErrDead
}
// StopWorker stops the worker associated with the given id.
// It does nothing if there is no such worker.
//
// StopWorker returns ErrDead if the runner is not running.
func (runner *runner) StopWorker(id string) error {
select {
case runner.stopc <- id:
return nil
case <-runner.tomb.Dead():
}
return ErrDead
}
func (runner *runner) Wait() error {
return runner.tomb.Wait()
}
func (runner *runner) Kill() {
log.Debugf("worker: killing runner %p", runner)
runner.tomb.Kill(nil)
}
// Stop kills the given worker and waits for it to exit.
func Stop(worker Worker) error {
worker.Kill()
return worker.Wait()
}
type workerInfo struct {
start func() (Worker, error)
worker Worker
restartDelay time.Duration
stopping bool
}
func (runner *runner) run() error {
// workers holds the current set of workers. All workers with a
// running goroutine have an entry here.
workers := make(map[string]*workerInfo)
var finalError error
// isDying holds whether the runner is currently dying. When it
// is dying (whether as a result of being killed or due to a
// fatal error), all existing workers are killed, no new workers
// will be started, and the loop will exit when all existing
// workers have stopped.
isDying := false
tombDying := runner.tomb.Dying()
for {
if isDying && len(workers) == 0 {
return finalError
}
select {
case <-tombDying:
log.Infof("worker: runner is dying")
isDying = true
killAll(workers)
tombDying = nil
case req := <-runner.startc:
if isDying {
log.Infof("worker: ignoring start request for %q when dying", req.id)
break
}
info := workers[req.id]
if info == nil {
workers[req.id] = &workerInfo{
start: req.start,
restartDelay: RestartDelay,
}
go runner.runWorker(0, req.id, req.start)
break
}
if !info.stopping {
// The worker is already running, so leave it alone
break
}
// The worker previously existed and is
// currently being stopped. When it eventually
// does stop, we'll restart it immediately with
// the new start function.
info.start = req.start
info.restartDelay = 0
case id := <-runner.stopc:
if info := workers[id]; info != nil {
killWorker(id, info)
}
case info := <-runner.startedc:
workerInfo := workers[info.id]
workerInfo.worker = info.worker
if isDying {
killWorker(info.id, workerInfo)
}
case info := <-runner.donec:
workerInfo := workers[info.id]
if !workerInfo.stopping && info.err == nil {
info.err = errors.New("unexpected quit")
}
if info.err != nil {
if runner.isFatal(info.err) {
log.Errorf("worker: fatal %q: %v", info.id, info.err)
if finalError == nil || runner.moreImportant(info.err, finalError) {
finalError = info.err
}
delete(workers, info.id)
if !isDying {
isDying = true
killAll(workers)
}
break
} else {
log.Errorf("worker: exited %q: %v", info.id, info.err)
}
}
if workerInfo.start == nil {
// The worker has been deliberately stopped;
// we can now remove it from the list of workers.
delete(workers, info.id)
break
}
go runner.runWorker(workerInfo.restartDelay, info.id, workerInfo.start)
workerInfo.restartDelay = RestartDelay
}
}
}
func killAll(workers map[string]*workerInfo) {
for id, info := range workers {
killWorker(id, info)
}
}
func killWorker(id string, info *workerInfo) {
if info.worker != nil {
log.Debugf("worker: killing %q", id)
info.worker.Kill()
info.worker = nil
}
info.stopping = true
info.start = nil
}
// runWorker starts the given worker after waiting for the given delay.
func (runner *runner) runWorker(delay time.Duration, id string, start func() (Worker, error)) {
if delay > 0 {
log.Infof("worker: restarting %q in %v", id, delay)
select {
case <-runner.tomb.Dying():
runner.donec <- doneInfo{id, nil}
return
case <-time.After(delay):
}
}
log.Infof("worker: start %q", id)
worker, err := start()
if err == nil {
runner.startedc <- startInfo{id, worker}
err = worker.Wait()
}
runner.donec <- doneInfo{id, err}
}