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color_ui.go
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color_ui.go
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package ui
import (
"github.com/fatih/color"
. "github.com/cloudfoundry/bosh-cli/ui/table"
)
type ColorUI struct {
parent UI
okFunc func(string, ...interface{}) string
errFunc func(string, ...interface{}) string
boldFunc func(string, ...interface{}) string
}
func NewColorUI(parent UI) UI {
return &ColorUI{
parent: parent,
okFunc: color.New(color.FgGreen).SprintfFunc(),
errFunc: color.New(color.FgRed).SprintfFunc(),
boldFunc: color.New(color.Bold).SprintfFunc(),
}
}
func (ui *ColorUI) ErrorLinef(pattern string, args ...interface{}) {
ui.parent.ErrorLinef("%s", ui.errFunc(pattern, args...))
}
func (ui *ColorUI) PrintLinef(pattern string, args ...interface{}) {
ui.parent.PrintLinef(pattern, args...)
}
func (ui *ColorUI) BeginLinef(pattern string, args ...interface{}) {
ui.parent.BeginLinef(pattern, args...)
}
func (ui *ColorUI) EndLinef(pattern string, args ...interface{}) {
ui.parent.EndLinef(pattern, args...)
}
func (ui *ColorUI) PrintBlock(block []byte) {
ui.parent.PrintBlock(block)
}
func (ui *ColorUI) PrintErrorBlock(block string) {
ui.parent.PrintErrorBlock(ui.errFunc("%s", block))
}
func (ui *ColorUI) PrintTable(table Table) {
ui.printTableHeader(&table)
ui.parent.PrintTable(table)
}
func (ui *ColorUI) PrintTableFiltered(table Table, filterHeader []Header) {
ui.printTableHeader(&table)
ui.parent.PrintTableFiltered(table, filterHeader)
}
func (ui *ColorUI) AskForText(label string) (string, error) {
return ui.parent.AskForText(label)
}
func (ui *ColorUI) AskForChoice(label string, options []string) (int, error) {
return ui.parent.AskForChoice(label, options)
}
func (ui *ColorUI) AskForPassword(label string) (string, error) {
return ui.parent.AskForPassword(label)
}
func (ui *ColorUI) AskForConfirmation() error {
return ui.parent.AskForConfirmation()
}
func (ui *ColorUI) IsInteractive() bool {
return ui.parent.IsInteractive()
}
func (ui *ColorUI) Flush() {
ui.parent.Flush()
}
func (ui *ColorUI) printTableHeader(table *Table) {
table.HeaderFormatFunc = ui.boldFunc
for k, s := range table.Sections {
for i, r := range s.Rows {
for j, v := range r {
table.Sections[k].Rows[i][j] = ui.colorValueFmt(v)
}
}
}
for i, r := range table.Rows {
for j, v := range r {
table.Rows[i][j] = ui.colorValueFmt(v)
}
}
}
func (ui *ColorUI) colorValueFmt(val Value) Value {
if valFmt, ok := val.(ValueFmt); ok {
if valFmt.Error {
valFmt.Func = ui.errFunc
} else {
valFmt.Func = ui.okFunc
}
return valFmt
}
return val
}