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Version
v2.1.1-dev
Description
Sometimes when players rejip their pre-disconnected state is not invoked.
Steps to reproduce
Go back to lobby after Safestart has been disabled
Join as a new unit
Observe as your old unit's state is not reloaded
Expected behavior
The new player unit should be loaded into the same state as the old unit. That being they should receive the gear, lives, stance and position data.
Where did the issue occur?
Dedicated
Self-Hosted Multiplayer
Singleplayer
Editor (Singleplayer)
Editor (Multiplayer)
Editor
Log Files
No response
Mission Files
No response
Additional Context
No response
Screenshots
No response
The text was updated successfully, but these errors were encountered:
This issue is caused by how the pre-discon state is handled. If you don't disconnect entirely from the server but only go back to lobby the unit state won't be saved as the "handleDisconnects" event won't be triggered.
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING
Version
v2.1.1-dev
Description
Sometimes when players rejip their pre-disconnected state is not invoked.
Steps to reproduce
Expected behavior
The new player unit should be loaded into the same state as the old unit. That being they should receive the gear, lives, stance and position data.
Where did the issue occur?
Log Files
No response
Mission Files
No response
Additional Context
No response
Screenshots
No response
The text was updated successfully, but these errors were encountered: