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When moving in the game, there is a garble of strange graphics on the left and right edges of the screen. I am using a valve index set to 80hz refresh rate at the time I experienced this.
The text was updated successfully, but these errors were encountered:
I noticed similar problem, especially by quick turns. Somehow after updating a base version of GZDoom, flickering at the edges stopped. Here you can find updated versions of this fork: https://github.com/hh79/gz3doom/releases.
I've made it for myself, that I could play Eviternity in VR, so no guarantee if everything works.
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Feb 19, 2020, 07:26 by notifications@github.com:
I noticed similar problem, especially by quick turns. Somehow after updating a base version of GZDoom, flickering at the edges stopped. Here you can find updated versions of this fork: > https://github.com/hh79/gz3doom/releases> .
I've made it for myself, that I could play Eviternity in VR, so no guarantee if everything works.
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When moving in the game, there is a garble of strange graphics on the left and right edges of the screen. I am using a valve index set to 80hz refresh rate at the time I experienced this.
The text was updated successfully, but these errors were encountered: