GZ3Doom 1.8.10_c
cmbruns
released this
03 Apr 22:23
·
23 commits
to master
since this release
NOTE: This is NOT the latest release of GZ3Doom. Several cookie-cutter internet articles are wrongly deep linking to this particular outdated release. Find the latest here: https://github.com/cmbruns/gz3doom/releases or begin at the main GZ3Doom page http://rotatingpenguin.com/gz3doom/
To play GZ3Doom in Oculus Rift mode:
- Install Oculus Runtime 1.3
- Install recent display driver version
- Install GZ3Doom (run the .exe below)
- Obtain a .WAD file for the game you want to play (more information here), and place the .WAD file in the same folder you installed GZ3Doom to.
- Turn on your Oculus Rift
- Test the Oculus Rift Home scene in the Oculus Rift to make sure your Rift functions
- Launch GZ3Doom using Start Menu->Programs->GZ3Doom->"GZ3Doom on Oculus Rift" shortcut.
- (alternatively) type "vr_mode 8" in the gz3doom console.
- (Optional) Configure a wireless controller using (Doom Menu)->Options->Configure Controls, and play standing up. Consider configuring turning controls using the "snap 45 left" and "snap 45 right" controls, for increased comfort.
- Report problems at https://github.com/cmbruns/gz3doom/issues
- Discuss this release on reddit
Release Notes:
- Advance to new Oculus SDK version 1.3.0
- NOTE: Oculus Rift DK1 no longer works as of SDK 1.3.0
- Avoid judder by setting vid_vsync to FALSE as a side effect of oculardium_optimosa command