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The compile flags used on my windows computer for the OpenXR SDK may help us coax clang into segregating the windows specific parts of the API. The following definitions from the openxr loader compile line might be relevant:
XR_USE_GRAPHICS_API_OPENGL
XR_USE_GRAPHICS_API_VULKAN
XR_USE_PLATFORM_WIN32
XR_USE_GRAPHICS_API_D3D11
XR_USE_GRAPHICS_API_D3D12
XR_USE_TIMESPEC
These defines do not change when I select/deselect build all extensions.
like XR_USE_GRAPHICS_API_OPENGL
and XR_USE_PLATFORM_WIN32
etc.
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