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atoms.dm
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atoms.dm
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/atom
var/desc_lore = null
plane = GAME_PLANE
layer = TURF_LAYER
var/level = 2
var/flags_atom = FPRINT
var/list/fingerprintshidden
var/fingerprintslast = null
var/unacidable = FALSE
var/last_bumped = 0
// The cached datum for the permanent pass flags for any given atom
var/datum/pass_flags_container/pass_flags
// Temporary lags for what an atom can pass through
var/list/flags_pass_temp
var/list/temp_flag_counter
// Temporary flags for what can pass through an atom
var/list/flags_can_pass_all_temp
var/list/flags_can_pass_front_temp
var/list/flags_can_pass_behind_temp
var/flags_barrier = NO_FLAGS
var/throwpass = 0
//Effects
var/list/effects_list
var/list/filter_data //For handling persistent filters
/// Base transform matrix, edited by admin tooling and such
var/matrix/base_transform
/// Last transform used before being compound with base_transform
/// This allows us to re-create transform if only base_transform changes
var/matrix/raw_transform
///Chemistry.
var/datum/reagents/reagents = null
//Z-Level Transitions
var/atom/movable/clone/clone = null
// Bitflag of which test cases this atom is exempt from
// See #define/tests.dm
var/test_exemptions = 0
// Whether the atom is an obstacle that should be considered for passing
var/can_block_movement = FALSE
var/datum/component/orbiter/orbiters
///Reference to atom being orbited
var/atom/orbit_target
///Default pixel x shifting for the atom's icon.
var/base_pixel_x = 0
///Default pixel y shifting for the atom's icon.
var/base_pixel_y = 0
//light stuff
///Light systems, only one of the three should be active at the same time.
var/light_system = STATIC_LIGHT
///Range of the light in tiles. Zero means no light.
var/light_range = 0
///Intensity of the light. The stronger, the less shadows you will see on the lit area.
var/light_power = 1
///Hexadecimal RGB string representing the colour of the light. White by default.
var/light_color = COLOR_WHITE
///Boolean variable for toggleable lights. Has no effect without the proper light_system, light_range and light_power values.
var/light_on = FALSE
///Bitflags to determine lighting-related atom properties.
var/light_flags = NONE
///Our light source. Don't fuck with this directly unless you have a good reason!
var/tmp/datum/dynamic_light_source/light
///Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list.
var/tmp/list/hybrid_light_sources
//Values should avoid being close to -16, 16, -48, 48 etc.
//Best keep them within 10 units of a multiple of 32, as when the light is closer to a wall, the probability
//that a shadow extends to opposite corners of the light mask square is increased, resulting in more shadow
//overlays.
///x offset for dynamic lights on this atom
var/light_pixel_x
///y offset for dynamic lights on this atom
var/light_pixel_y
///typepath for the lighting maskfor dynamic light sources
var/light_mask_type = null
///The color this atom will be if we choose to draw it on the minimap
var/minimap_color = MINIMAP_SOLID
/atom/New(loc, ...)
var/do_initialize = SSatoms.initialized
if(do_initialize != INITIALIZATION_INSSATOMS)
args[1] = do_initialize == INITIALIZATION_INNEW_MAPLOAD
if(SSatoms.InitAtom(src, FALSE, args))
//we were deleted
return
/*
We actually care what this returns, since it can return different directives.
Not specifically here, but in other variations of this. As a general safety,
Make sure the return value equals the return value of the parent so that the
directive is properly returned.
*/
//===========================================================================
/atom/Destroy(force)
orbiters = null // The component is attached to us normally and will be deleted elsewhere
QDEL_NULL(reagents)
QDEL_NULL(light)
fingerprintshidden = null
. = ..()
//===========================================================================
// TODO make all atoms use set_density, do not rely on it at present
///Setter for the `density` variable to append behavior related to its changing.
/atom/proc/set_density(new_value)
SHOULD_CALL_PARENT(TRUE)
if(density == new_value)
return
. = density
density = new_value
//atmos procs
//returns the atmos info relevant to the object (gas type, temperature, and pressure)
/atom/proc/return_air()
if(loc)
return loc.return_air()
else
return null
/atom/proc/return_pressure()
if(loc)
return loc.return_pressure()
/atom/proc/return_temperature()
if(loc)
return loc.return_temperature()
//returns the gas mix type
/atom/proc/return_gas()
if(loc)
return loc.return_gas()
/// Updates the atom's transform compounding it with [/atom/var/base_transform]
/atom/proc/apply_transform(matrix/new_transform, time = 0, easing = (EASE_IN|EASE_OUT))
var/matrix/base_copy
if(base_transform)
base_copy = matrix(base_transform)
else
base_copy = matrix()
raw_transform = matrix(new_transform) // Keep a copy to replay if needed
// Compose the base and applied transform in that order
var/matrix/complete = base_copy.Multiply(raw_transform)
if(!time)
transform = complete
return
animate(src, transform = complete, time = time, easing = easing, flags = ANIMATION_PARALLEL)
/// Upates the base_transform which will be compounded with other transforms
/atom/proc/update_base_transform(matrix/new_transform, time = 0)
base_transform = matrix(new_transform)
apply_transform(raw_transform, time)
/atom/proc/on_reagent_change()
return
// Convenience proc to see if a container is open for chemistry handling
// returns true if open
// false if closed
/atom/proc/is_open_container()
return flags_atom & OPENCONTAINER
/atom/proc/is_open_container_or_can_be_dispensed_into()
return flags_atom & OPENCONTAINER || flags_atom & CAN_BE_DISPENSED_INTO
/atom/proc/can_be_syringed()
return flags_atom & CAN_BE_SYRINGED
/*//Convenience proc to see whether a container can be accessed in a certain way.
proc/can_subract_container()
return flags & EXTRACT_CONTAINER
proc/can_add_container()
return flags & INSERT_CONTAINER
*/
/atom/proc/allow_drop()
return 1
/atom/proc/HasProximity(atom/movable/AM as mob|obj)
return
/atom/proc/emp_act(severity)
SHOULD_CALL_PARENT(TRUE)
SEND_SIGNAL(src, COMSIG_ATOM_EMP_ACT, severity)
/atom/proc/in_contents_of(container)//can take class or object instance as argument
if(ispath(container))
if(istype(src.loc, container))
return 1
else if(src in container)
return 1
return
/*
* atom/proc/search_contents_for(path,list/filter_path=null)
* Recursevly searches all atom contens (including contents contents and so on).
*
* ARGS: path - search atom contents for atoms of this type
* list/filter_path - if set, contents of atoms not of types in this list are excluded from search.
*
* RETURNS: list of found atoms
*/
/atom/proc/search_contents_for(path,list/filter_path=null)
var/list/found = list()
for(var/atom/A in src)
if(istype(A, path))
found += A
if(filter_path)
var/pass = 0
for(var/type in filter_path)
pass |= istype(A, type)
if(!pass)
continue
if(length(A.contents))
found += A.search_contents_for(path,filter_path)
return found
/atom/proc/examine(mob/user)
var/list/examine_strings = get_examine_text(user)
if(!examine_strings)
log_debug("Attempted to create an examine block with no strings! Atom : [src], user : [user]")
return
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, examine_strings)
to_chat(user, examine_block(examine_strings.Join("\n")))
/atom/proc/get_examine_text(mob/user)
. = list()
. += "[icon2html(src, user)] That's \a [src]." //changed to "That's" from "This is" because "This is some metal sheets" sounds dumb compared to "That's some metal sheets" ~Carn
if(desc)
. += desc
if(desc_lore)
. += SPAN_NOTICE("This has an <a href='byond://?src=\ref[src];desc_lore=1'>extended lore description</a>.")
// called by mobs when e.g. having the atom as their machine, pulledby, loc (AKA mob being inside the atom) or buckled var set.
// see code/modules/mob/mob_movement.dm for more.
/atom/proc/relaymove()
return
/atom/proc/contents_explosion(severity)
for(var/atom/A in contents)
A.ex_act(severity)
/atom/proc/ex_act(severity)
contents_explosion(severity)
/atom/proc/fire_act()
return
/atom/proc/hitby(atom/movable/AM)
SEND_SIGNAL(src, COMSIG_ATOM_HITBY, AM)
return
/atom/proc/add_hiddenprint(mob/living/M)
if(!M || QDELETED(M) || !M.key || !(flags_atom & FPRINT) || fingerprintslast == M.key)
return
if (ishuman(M))
var/mob/living/carbon/human/H = M
if (H.gloves)
fingerprintshidden += "\[[time_stamp()]\] (Wearing gloves). Real name: [H.real_name], Key: [H.key]"
else
fingerprintshidden += "\[[time_stamp()]\] Real name: [H.real_name], Key: [H.key]"
else
fingerprintshidden += "\[[time_stamp()]\] Real name: [M.real_name], Key: [M.key]"
fingerprintslast = M.key
/atom/proc/add_fingerprint(mob/living/M)
if(!M || QDELETED(M) || !M.key || !(flags_atom & FPRINT) || fingerprintslast == M.key)
return
if(!fingerprintshidden)
fingerprintshidden = list()
fingerprintslast = M.key
if (ishuman(M))
var/mob/living/carbon/human/H = M
//Fibers~
blood_touch(H)
fingerprintslast = M.key
//Now, deal with gloves.
if (H.gloves && H.gloves != src)
fingerprintshidden += "\[[time_stamp()]\](Wearing gloves). Real name: [H.real_name], Key: [H.key]"
else
fingerprintshidden += "\[[time_stamp()]\]Real name: [H.real_name], Key: [H.key]"
else
fingerprintshidden += "\[[time_stamp()]\]Real name: [M.real_name], Key: [M.key]"
//put blood on stuff we touched
/atom/proc/blood_touch(mob/living/carbon/human/M)
if(M.gloves)
var/obj/item/clothing/gloves/G = M.gloves
if(G.gloves_blood_amt && add_blood(G.blood_color)) //only reduces the bloodiness of our gloves if the item wasn't already bloody
G.gloves_blood_amt--
else if(M.hands_blood_amt && add_blood(M.hands_blood_color))
M.hands_blood_amt--
/atom/proc/transfer_fingerprints_to(atom/A)
if(!istype(A.fingerprintshidden,/list))
A.fingerprintshidden = list()
if(!istype(fingerprintshidden, /list))
fingerprintshidden = list()
if(A.fingerprintshidden && fingerprintshidden)
A.fingerprintshidden |= fingerprintshidden.Copy()
/atom/proc/add_vomit_floor(mob/living/carbon/M, toxvomit = 0)
return
/turf/add_vomit_floor(mob/living/carbon/M, toxvomit = 0)
var/obj/effect/decal/cleanable/vomit/this = new /obj/effect/decal/cleanable/vomit(src)
// Make toxins vomit look different
if(toxvomit)
this.icon_state = "vomittox_[pick(1,4)]"
//Generalized Fire Proc.
/atom/proc/flamer_fire_act(dam = BURN_LEVEL_TIER_1, datum/cause_data/flame_cause_data)
return
/atom/proc/acid_spray_act()
return
//things that object need to do when a movable atom inside it is deleted
/atom/proc/on_stored_atom_del(atom/movable/AM)
return
/atom/proc/handle_barrier_chance()
return FALSE
/*
Called after New.
Must refer back to this parent or manually set initialized to TRUE.
Parameters are passed from New.
*/
/atom/proc/Initialize(mapload, ...)
SHOULD_CALL_PARENT(TRUE)
SHOULD_NOT_SLEEP(TRUE)
if(flags_atom & INITIALIZED)
CRASH("Warning: [src]([type]) initialized multiple times!")
flags_atom |= INITIALIZED
if(light_system != MOVABLE_LIGHT && light_system != DIRECTIONAL_LIGHT && light_power && light_range)
update_light()
if(isturf(loc) && opacity)
var/turf/opaque_turf = loc
opaque_turf.directional_opacity = ALL_CARDINALS // No need to recalculate it in this case, it's guaranteed to be on afterwards anyways.
pass_flags = GLOB.pass_flags_cache[type]
if (isnull(pass_flags))
pass_flags = new()
initialize_pass_flags(pass_flags)
GLOB.pass_flags_cache[type] = pass_flags
else
initialize_pass_flags()
Decorate(mapload)
return INITIALIZE_HINT_NORMAL
//called if Initialize returns INITIALIZE_HINT_LATELOAD
/atom/proc/LateInitialize()
return
/atom/process()
return
//---CLONE---//
/atom/clone
var/proj_x = 0
var/proj_y = 0
/atom/proc/create_clone(shift_x, shift_y) //NOTE: Use only for turfs, otherwise use create_clone_movable
var/turf/T = null
T = locate(src.x + shift_x, src.y + shift_y, src.z)
T.appearance = src.appearance
T.setDir(src.dir)
GLOB.clones_t.Add(src)
src.clone = T
// EFFECTS
/atom/proc/extinguish_acid()
for(var/datum/effects/acid/A in effects_list)
if(A.cleanse_acid())
qdel(A)
return TRUE
return FALSE
// Movement
/atom/proc/add_temp_pass_flags(flags_to_add)
if (isnull(temp_flag_counter))
temp_flag_counter = list()
for (var/flag in GLOB.bitflags)
if(!(flags_to_add & flag))
continue
var/flag_str = "[flag]"
if (temp_flag_counter[flag_str])
temp_flag_counter[flag_str]++
else
temp_flag_counter[flag_str] = 1
flags_pass_temp |= flag
/atom/proc/remove_temp_pass_flags(flags_to_remove)
if (isnull(temp_flag_counter))
return
for (var/flag in GLOB.bitflags)
if(!(flags_to_remove & flag))
continue
var/flag_str = "[flag]"
if (temp_flag_counter[flag_str])
temp_flag_counter[flag_str]--
if (temp_flag_counter[flag_str] == 0)
temp_flag_counter -= flag_str
flags_pass_temp &= ~flag
// This proc is for initializing pass flags (allows for inheriting pass flags and list-based pass flags)
/atom/proc/initialize_pass_flags(datum/pass_flags_container/PF)
return
/atom/proc/enable_pixel_scaling()
appearance_flags |= PIXEL_SCALE
/atom/proc/disable_pixel_scaling()
appearance_flags &= ~PIXEL_SCALE
///Passes Stat Browser Panel clicks to the game and calls client click on an atom
/atom/Topic(href, list/href_list)
if(!usr?.client)
return
var/client/usr_client = usr.client
var/list/paramslist = list()
if(href_list["statpanel_item_click"])
switch(href_list["statpanel_item_click"])
if("left")
paramslist[LEFT_CLICK] = "1"
if("right")
paramslist[RIGHT_CLICK] = "1"
if("middle")
paramslist[MIDDLE_CLICK] = "1"
else
return
if(href_list["statpanel_item_shiftclick"])
paramslist[SHIFT_CLICK] = "1"
if(href_list["statpanel_item_ctrlclick"])
paramslist[CTRL_CLICK] = "1"
if(href_list["statpanel_item_altclick"])
paramslist[ALT_CLICK] = "1"
var/mouseparams = list2params(paramslist)
usr_client.ignore_next_click = FALSE
usr_client.Click(src, loc, TRUE, mouseparams)
return TRUE
if(href_list["desc_lore"])
show_browser(usr, "<BODY><TT>[replacetext(desc_lore, "\n", "<BR>")]</TT></BODY>", name, name, "size=500x500")
onclose(usr, "[name]")
///This proc is called on atoms when they are loaded into a shuttle
/atom/proc/connect_to_shuttle(mapload, obj/docking_port/mobile/port, obj/docking_port/stationary/dock)
return
/**
* Hook for running code when a dir change occurs
*
* Not recommended to override, listen for the [COMSIG_ATOM_DIR_CHANGE] signal instead (sent by this proc)
*/
/atom/proc/setDir(newdir)
SHOULD_CALL_PARENT(TRUE)
SEND_SIGNAL(src, COMSIG_ATOM_DIR_CHANGE, dir, newdir)
dir = newdir
/atom/proc/add_filter(name,priority,list/params)
LAZYINITLIST(filter_data)
var/list/p = params.Copy()
p["priority"] = priority
filter_data[name] = p
update_filters()
/atom/proc/update_filters()
filters = null
filter_data = sortTim(filter_data, GLOBAL_PROC_REF(cmp_filter_data_priority), TRUE)
for(var/f in filter_data)
var/list/data = filter_data[f]
var/list/arguments = data.Copy()
arguments -= "priority"
filters += filter(arglist(arguments))
UNSETEMPTY(filter_data)
/** Update a filter's parameter and animate this change. If the filter doesnt exist we won't do anything.
* Basically a [datum/proc/modify_filter] call but with animations. Unmodified filter parameters are kept.
*
* Arguments:
* * name - Filter name
* * new_params - New parameters of the filter
* * time - time arg of the BYOND animate() proc.
* * easing - easing arg of the BYOND animate() proc.
* * loop - loop arg of the BYOND animate() proc.
*/
/atom/proc/transition_filter(name, list/new_params, time, easing, loop)
var/filter = get_filter(name)
if(!filter)
return
var/list/old_filter_data = filter_data[name]
var/list/params = old_filter_data.Copy()
for(var/thing in new_params)
params[thing] = new_params[thing]
animate(filter, new_params, time = time, easing = easing, loop = loop)
for(var/param in params)
filter_data[name][param] = params[param]
/atom/proc/change_filter_priority(name, new_priority)
if(!filter_data || !filter_data[name])
return
filter_data[name]["priority"] = new_priority
update_filters()
/*/obj/item/update_filters()
. = ..()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()*/
/atom/proc/get_filter(name)
if(filter_data && filter_data[name])
return filters[filter_data.Find(name)]
/atom/proc/remove_filter(name_or_names)
if(!filter_data)
return
var/found = FALSE
var/list/names = islist(name_or_names) ? name_or_names : list(name_or_names)
for(var/name in names)
if(filter_data[name])
filter_data -= name
found = TRUE
if(found)
update_filters()
/atom/proc/clear_filters()
filter_data = null
filters = null
//Shamelessly stolen from TG
/atom/proc/Shake(pixelshiftx = 15, pixelshifty = 15, duration = 250)
var/initialpixelx = pixel_x
var/initialpixely = pixel_y
var/shiftx = rand(-pixelshiftx,pixelshiftx)
var/shifty = rand(-pixelshifty,pixelshifty)
animate(src, pixel_x = pixel_x + shiftx, pixel_y = pixel_y + shifty, time = 0.2, loop = duration)
pixel_x = initialpixelx
pixel_y = initialpixely
/**
* Recursive getter method to return a list of all ghosts orbitting this atom
*
* This will work fine without manually passing arguments.
*/
/atom/proc/get_all_orbiters(list/processed, source = TRUE)
var/list/output = list()
if (!processed)
processed = list()
if (src in processed)
return output
if (!source)
output += src
processed += src
for(var/atom/atom_orbiter as anything in orbiters?.orbiters)
output += atom_orbiter.get_all_orbiters(processed, source = FALSE)
return output
// returns a modifier for how much the tail stab should be cooldowned by
// returning a 0 makes it do nothing
/atom/proc/handle_tail_stab(mob/living/carbon/xenomorph/xeno)
return TAILSTAB_COOLDOWN_NONE
/atom/proc/handle_flamer_fire(obj/flamer_fire/fire, damage, delta_time)
return
/atom/proc/handle_flamer_fire_crossed(obj/flamer_fire/fire)
return
/atom/proc/get_orbit_size()
var/icon/I = icon(icon, icon_state, dir)
return (I.Width() + I.Height()) * 0.5
/**
* If this object has lights, turn it on/off.
* user: the mob actioning this
* toggle_on: if TRUE, will try to turn ON the light. Opposite if FALSE
* cooldown: how long until you can toggle the light on/off again
* sparks: if a spark effect will be generated
* forced: if TRUE and toggle_on = FALSE, will cause the light to turn on in cooldown second
* originated_turf: if not null, will check if the obj_turf is closer than distance_max to originated_turf, and the proc will return if not
* distance_max: used to check if originated_turf is close to obj.loc
*/
/atom/proc/turn_light(mob/user, toggle_on , cooldown = 1 SECONDS, sparks = FALSE, forced = FALSE, light_again = FALSE)
if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_LIGHT) && !forced)
return STILL_ON_COOLDOWN
if(cooldown <= 0)
cooldown = 1 SECONDS
TIMER_COOLDOWN_START(src, COOLDOWN_LIGHT, cooldown)
if(toggle_on == light_on)
return NO_LIGHT_STATE_CHANGE
if(light_again && !toggle_on) //Is true when turn light is called by nightfall and the light is already on
addtimer(CALLBACK(src, PROC_REF(reset_light)), cooldown + 1)
if(sparks && light_on)
var/datum/effect_system/spark_spread/spark_system = new
spark_system.set_up(5, 0, src)
spark_system.attach(src)
spark_system.start(src)
return CHECKS_PASSED
///Turn on the light, should be called by a timer
/atom/proc/reset_light()
turn_light(null, TRUE, 1 SECONDS, FALSE, TRUE)
/**
* Return the markup to for the dropdown list for the VV panel for this atom
*
* Override in subtypes to add custom VV handling in the VV panel
*/
/atom/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION("", "-----ATOM-----")
if(!ismovable(src))
var/turf/curturf = get_turf(src)
if(curturf)
. += "<option value='?_src_=admin_holder;[HrefToken(forceGlobal = TRUE)];adminplayerobservecoodjump=1;X=[curturf.x];Y=[curturf.y];Z=[curturf.z]'>Jump To</option>"
VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRANSFORM, "Modify Transform")
VV_DROPDOWN_OPTION(VV_HK_ADD_REAGENT, "Add Reagent")
VV_DROPDOWN_OPTION(VV_HK_TRIGGER_EMP, "EMP Pulse")
VV_DROPDOWN_OPTION(VV_HK_TRIGGER_EXPLOSION, "Explosion")
VV_DROPDOWN_OPTION(VV_HK_EDIT_FILTERS, "Edit Filters")
VV_DROPDOWN_OPTION(VV_HK_EDIT_COLOR_MATRIX, "Edit Color as Matrix")
VV_DROPDOWN_OPTION(VV_HK_ENABLEPIXELSCALING, "Enable Pixel Scaling")
/atom/vv_do_topic(list/href_list)
. = ..()
if(href_list[VV_HK_ADD_REAGENT] && check_rights(R_VAREDIT))
if(!reagents)
var/amount = input(usr, "Specify the reagent size of [src]", "Set Reagent Size", 50) as num|null
if(amount)
create_reagents(amount)
if(reagents)
var/chosen_id
switch(tgui_alert(usr, "Choose a method.", "Add Reagents", list("Search", "Choose from a list", "I'm feeling lucky")))
if("Search")
var/valid_id
while(!valid_id)
chosen_id = input(usr, "Enter the ID of the reagent you want to add.", "Search reagents") as null|text
if(isnull(chosen_id)) //Get me out of here!
break
if (!ispath(text2path(chosen_id)))
chosen_id = pick_closest_path(chosen_id, make_types_fancy(subtypesof(/datum/reagent)))
if (ispath(chosen_id))
valid_id = TRUE
else
valid_id = TRUE
if(!valid_id)
to_chat(usr, SPAN_WARNING("A reagent with that ID doesn't exist!"))
if("Choose from a list")
chosen_id = input(usr, "Choose a reagent to add.", "Choose a reagent.") as null|anything in sort_list(subtypesof(/datum/reagent), GLOBAL_PROC_REF(cmp_typepaths_asc))
if("I'm feeling lucky")
chosen_id = pick(subtypesof(/datum/reagent))
if(chosen_id)
var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", reagents.maximum_volume) as num|null
if(amount)
reagents.add_reagent(chosen_id, amount)
log_admin("[key_name(usr)] has added [amount] units of [chosen_id] to [src]")
message_admins(SPAN_NOTICE("[key_name(usr)] has added [amount] units of [chosen_id] to [src]"))
if(href_list[VV_HK_TRIGGER_EXPLOSION] && check_rights(R_ADMIN))
usr.client.handle_bomb_drop(src)
if(href_list[VV_HK_TRIGGER_EMP] && check_rights(R_ADMIN))
usr.client.cmd_admin_emp(src)
if(href_list[VV_HK_MODIFY_TRANSFORM] && check_rights(R_VAREDIT))
var/result = tgui_input_list(usr, "Choose the transformation to apply","Transform Mod", list("Scale","Translate","Rotate", "Reflect X Axis", "Reflect Y Axis"))
if(!result)
return
if(!result)
return
switch(result)
if("Scale")
var/x = tgui_input_real_number(usr, "Choose x mod","Transform Mod")
var/y = tgui_input_real_number(usr, "Choose y mod","Transform Mod")
if(isnull(x) || isnull(y))
return
var/matrix/base_matrix = matrix(base_transform)
update_base_transform(base_matrix.Scale(x,y))
if("Translate")
var/x = tgui_input_real_number(usr, "Choose x mod (negative = left, positive = right)","Transform Mod")
var/y = tgui_input_real_number(usr, "Choose y mod (negative = down, positive = up)","Transform Mod")
if(isnull(x) || isnull(y))
return
var/matrix/base_matrix = matrix(base_transform)
update_base_transform(base_matrix.Translate(x,y))
if("Rotate")
var/angle = tgui_input_real_number(usr, "Choose angle to rotate","Transform Mod")
if(isnull(angle))
return
var/matrix/base_matrix = matrix(base_transform)
update_base_transform(base_matrix.Turn(angle))
if("Reflect X Axis")
var/matrix/current = matrix(base_transform)
var/matrix/reflector = matrix()
reflector.a = -1
reflector.d = 0
reflector.b = 0
reflector.e = 1
update_base_transform(current * reflector)
if("Reflect Y Axis")
var/matrix/current = matrix(base_transform)
var/matrix/reflector = matrix()
reflector.a = 1
reflector.d = 0
reflector.b = 0
reflector.e = -1
update_base_transform(current * reflector)
SEND_SIGNAL(src, COMSIG_ATOM_VV_MODIFY_TRANSFORM)
if(href_list[VV_HK_AUTO_RENAME] && check_rights(R_VAREDIT))
var/newname = tgui_input_text(usr, "What do you want to rename this to?", "Automatic Rename", name, encode = FALSE)
if(newname)
name = newname
if(href_list[VV_HK_EDIT_FILTERS] && check_rights(R_VAREDIT))
var/client/C = usr.client
C?.open_filter_editor(src)
if(href_list[VV_HK_EDIT_COLOR_MATRIX] && check_rights(R_VAREDIT))
var/client/C = usr.client
C?.open_color_matrix_editor(src)
if(href_list[VV_HK_ENABLEPIXELSCALING])
if(!check_rights(R_DEBUG|R_VAREDIT))
return
enable_pixel_scaling()
/atom/vv_get_header()
. = ..()
var/refid = REF(src)
. += "[VV_HREF_TARGETREF(refid, VV_HK_AUTO_RENAME, "<b id='name'>[src]</b>")]"
. += "<br><font size='1'><a href='?_src_=vars;[HrefToken()];rotatedatum=[refid];rotatedir=left'><<</a> <a href='?_src_=vars;[HrefToken()];datumedit=[refid];varnameedit=dir' id='dir'>[dir2text(dir) || dir]</a> <a href='?_src_=vars;[HrefToken()];rotatedatum=[refid];rotatedir=right'>>></a></font>"