Field | Type | Label | Description |
---|---|---|---|
user | string |
Field | Type | Label | Description |
---|---|---|---|
whitelisted | bool |
Field | Type | Label | Description |
---|---|---|---|
user | string |
Field | Type | Label | Description |
---|---|---|---|
name | string | ||
dur | int32 |
Field | Type | Label | Description |
---|---|---|---|
name | string | ||
dur | string |
Field | Type | Label | Description |
---|---|---|---|
user | string |
Field | Type | Label | Description |
---|---|---|---|
games | GameEntryPublic | repeated | |
first | string | ||
last | string |
Field | Type | Label | Description |
---|---|---|---|
user | string |
Field | Type | Label | Description |
---|---|---|---|
user | string | ||
game | string |
Method Name | Request Type | Response Type | Description |
---|---|---|---|
SendPlayed | SendPlayedRequest | SendPlayedResponse | |
GetPlayed | GetPlayedRequest | GetPlayedResponse | |
AddUser | AddUserRequest | AddUserResponse | |
RemoveUser | RemoveUserRequest | RemoveUserResponse | |
CheckWhitelist | CheckWhitelistRequest | CheckWhiteListResponse |
.proto Type | Notes | C++ Type | Java Type | Python Type |
---|---|---|---|---|
double | double | double | float | |
float | float | float | float | |
int32 | Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint32 instead. | int32 | int | int |
int64 | Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint64 instead. | int64 | long | int/long |
uint32 | Uses variable-length encoding. | uint32 | int | int/long |
uint64 | Uses variable-length encoding. | uint64 | long | int/long |
sint32 | Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int32s. | int32 | int | int |
sint64 | Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int64s. | int64 | long | int/long |
fixed32 | Always four bytes. More efficient than uint32 if values are often greater than 2^28. | uint32 | int | int |
fixed64 | Always eight bytes. More efficient than uint64 if values are often greater than 2^56. | uint64 | long | int/long |
sfixed32 | Always four bytes. | int32 | int | int |
sfixed64 | Always eight bytes. | int64 | long | int/long |
bool | bool | boolean | boolean | |
string | A string must always contain UTF-8 encoded or 7-bit ASCII text. | string | String | str/unicode |
bytes | May contain any arbitrary sequence of bytes. | string | ByteString | str |