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自定义渲染管线中DevicePass里framebuffer中的texture可能失效 #17197

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hszhsh opened this issue Jun 20, 2024 · 1 comment
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@hszhsh
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hszhsh commented Jun 20, 2024

Cocos Creator version

3.8.3

System information

web

Issue description

如题,如果texture销毁,某种情况下framebuffer不会更新,导致引用无效的texture

Relevant error log output

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Steps to reproduce

自定义pass中两个pass使用同一个rendertarget,第一次正常,关掉后处理,相应纹理会销毁,第二次打开的时候,第一个pass的framebuffer正常更新,第二个不会更新,导致引用无效的texture

Minimal reproduction project

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@hszhsh hszhsh added Bug Needs Triage Needs to be assigned by the team labels Jun 20, 2024
@star-e
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star-e commented Oct 14, 2024

This issue might have been fixed in v3.8.4.
#17669

@star-e star-e closed this as completed Oct 14, 2024
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