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fixed taobao-minigame use bitmapfont sometimes error #17023
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minggo
merged 6 commits into
cocos:v2.4.15
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zhefengzhang:v2.4.14-taobao-bitmap-font-error
Jun 12, 2024
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039aeb3
fixed taobao-minigame use bitmapfont sometimes error
zhefengzhang fbf8928
add tips
zhefengzhang 65d79d1
refine code
zhefengzhang 3ef69e9
correction code
zhefengzhang a9a590e
Fixed indexOffset error increase
zhefengzhang 12ac39f
correction code
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Original file line number | Diff line number | Diff line change |
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@@ -126,6 +126,8 @@ export default class Assembler2D extends Assembler { | |
indiceOffset = offsetInfo.indiceOffset, | ||
vertexId = offsetInfo.vertexOffset; | ||
for (let i = 0, l = iData.length; i < l; i++) { | ||
//Because taobao-minigame does not allow out-of-bounds access to Uint16Array, otherwise it will report an error and cause the game to be unresponsive | ||
if (cc.sys.platform === cc.sys.TAOBAO_MINIGAME && indiceOffset >= ibuf.length) break; | ||
ibuf[indiceOffset++] = vertexId + iData[i]; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It may exceed iData too. So i think should use the min value of them, for example const indicesToFill = min(this.indicesCount, iData.length); |
||
} | ||
} | ||
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Yes, after project testing, this PR will not cause any abnormalities in the game, and it has solved the problem of the game not responding. I will try to handle this issue in a more performant way.