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[Cocos2d-JS] v3.6 changelog
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pandamicro committed Apr 28, 2015
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ChangeLog:

Cocos2d-JS v3.6 @ April 29 2015

* Added GAF web runtime to the web engine, the native support will be merged in future version.
* Synchronised Cocos2d-x v3.6.

* Bug fixes:
1. Fixed a bug of Cocos Studio parser that it doesn't parse correctly the outline of text widget and button widget.
2. Fixed a bug of Cocos Studio parser that it doesn't support inner action correctly.
3. Fixed a bug of Cocos Studio parser that `ccui.Text`'s content size is set incorrectly.
4. Fixed a bug of Cocos Studio parser that `ccui.Layout`'s background color is set incorrectly.
5. Fixed a bug of `cc.Node`'s `removeAllChildren` that it doesn't notify the renderer to update.
6. Fixed a bug of audio system that the resume of music may start from the beginning.
7. Fixed a bug that sprite's `setTexture` fails to update its content size.
8. Fixed a bug that Scale9Sprite's children doesn't get transformed recursively.
9. Fixed constant naming issue of `ccs.FrameEaseType`.
10. Fixed `cc.LoaderScene.preload` API inconsistency between web engine and native engine.
11. Fixed a bug that `ccui.Slider` doesn't act correctly when it's scaled.
12. Fixed a bug that `ccui.Button` renders incorrectly when scale9sprite option enabled.
13. Fixed circular invocation issue in `cc.Sprite`'s canvas render command.

Cocos2d-JS v3.6 Beta @ April 22 2015

* Improved TMX transform to support RotationX and RotationY.
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