Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Solve the error logic in spine runtime. #17448

Merged
merged 1 commit into from
Mar 7, 2017

Conversation

natural-law
Copy link
Contributor

Sync the runtime to the state of this commit (both js & cpp runtime):
EsotericSoftware/spine-runtimes@3ced1e1

Sync the runtime to the state of this commit (both js & cpp runtime):
EsotericSoftware/spine-runtimes@3ced1e1
@minggo minggo merged commit b7f8dac into cocos2d:v3 Mar 7, 2017
@minggo minggo added this to the 3.15 milestone Mar 7, 2017
@natural-law natural-law deleted the solve-spine-error branch March 7, 2017 02:57
stevetranby added a commit to stevetranby/cocos2d-x that referenced this pull request Mar 9, 2017
…futurePRs

* commit '5c0c6d2e1e4b1772efc239d23f8cdaf8ce79a898':
  More powerful Uri class, adds unit test for Uri class. Refactors some code in SocketIO & Websocket. (cocos2d#17472)
  Prevent signed/unsigned mismatch (cocos2d#17468)
  fix the issue that onEnterTransitionDidFinish() is not invoked at first scene change (cocos2d#17466)
  csbload error bug (cocos2d#17465)
  *Fix: GLThread and other threads access sDownloaderMap in a thread-unsafe way, which will result in crash in some occasion on Android. (cocos2d#16326)
  fixed cocos2d#17416: Wrong default port of SocketIO connection. (cocos2d#17459)
  [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (cocos2d#17458)
  fixed cocos2d#17427: lws_parse_url has wrong behavior, it parses ’ws://domain.com/abc/d’ to ‘path: abc/d’ rather than ‘path: /adb/d’. (cocos2d#17455)
  [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (cocos2d#17456)
  Prevent unexpected calls to unscheduled selector in long updates. (cocos2d#17431)
  fix the broken of lua-tests after PR cocos2d#17445 was merged. (cocos2d#17454)
  [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (cocos2d#17453)
  Solve the error logic in spine runtime. (cocos2d#17448)
  cocos2d::Sequence::isDone() checks that the last action is actually done. (cocos2d#17437)
  Websocket bug fix after PR#17440 was merged. (cocos2d#17450)
  [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (cocos2d#17449)
  Some fixes for search paths: (cocos2d#17435)
  update external version (cocos2d#17446)
  fixed cocos2d#17433: [webSocket ] webSocket random crash in win32 (cocos2d#17440)
  Fix some local variable names in tests (cocos2d#17445)

# Conflicts:
#	web
@@ -414,7 +415,8 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* e
}
}

_spAnimationState_queueEvents(self, from, animationTime);
if (entry->mixDuration > 0) _spAnimationState_queueEvents(self, from, animationTime);
internal->eventsCount = 0;

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@natural-law , I didn't find this changes in the link (EsotericSoftware/spine-runtimes@3ced1e1) you mentioned.

Did you paste a wrong url? I also compared the code in spine runtime and found there are not this changes in 3.5.35 spine runtime.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Sorry for the wrong information. The correct related commit is:
EsotericSoftware/spine-runtimes@c512ee5

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants