Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix some bad assumptions in playlab blocks #13369

Merged
merged 2 commits into from
Feb 23, 2017
Merged

Commits on Feb 22, 2017

  1. Fix some bad assumptions in playlab blocks

    Namely, the assumption that our definition of skin will always be
    fully-formed, with all the fields of all the types that we expect. This
    assumption is valid in all of our Code Studio environments, but fails in
    levelbuilder, where we initialize simple readonly blockspaces to display
    block previews.
    
    This assumption has been failing for a while, but for most of that time
    this code was being loaded async, so when it broke it didn't break any
    of the other javascript on the page. A recent change altered that,
    revealing this problem.
    Hamms committed Feb 22, 2017
    Configuration menu
    Copy the full SHA
    c34c5fc View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    bd5a0e4 View commit details
    Browse the repository at this point in the history