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Add basic ML HoC UI test [ci skip] #32114
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Feature: Oceans ML HoC | ||
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@no_circle @no_mobile @no_safari | ||
Scenario: Fish vs. Trash | ||
# Training Screen | ||
Given I am on "http://studio.code.org/s/oceans/stage/1/puzzle/2?guide=off" | ||
And I wait until element "button:contains(Fish):eq(1)" is visible | ||
Then I click selector "button:contains(Fish):eq(1)" 5 times | ||
Then I click selector "button:contains(Not Fish)" 5 times | ||
Then I click selector "button:contains(Continue)" once I see it | ||
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# Sorting Screen | ||
Then I click selector "button:contains(Run)" once I see it | ||
Then I click selector "button:contains(Continue)" once I see it | ||
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# Pond Screen | ||
And I wait until element "button:contains(Continue)" is visible | ||
And I wait for 3 seconds | ||
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@no_circle @no_mobile @no_safari | ||
Scenario: Sea Creatures | ||
# Initial Screen | ||
Given I am on "http://studio.code.org/s/oceans/stage/1/puzzle/3?guide=off" | ||
Then I click selector "button:contains(Run)" once I see it | ||
And I wait until element "button:contains(Continue)" is visible | ||
And I wait for 2 seconds | ||
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# Training Screen | ||
Given I am on "http://studio.code.org/s/oceans/stage/1/puzzle/4?guide=off" | ||
And I wait until element "button:contains(Yes)" is visible | ||
Then I click selector "button:contains(Yes)" 5 times | ||
Then I click selector "button:contains(No)" 5 times | ||
Then I click selector "button:contains(Continue)" once I see it | ||
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# Sorting Screen | ||
Then I click selector "button:contains(Run)" once I see it | ||
Then I click selector "button:contains(Continue)" once I see it | ||
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# Pond Screen | ||
And I wait until element "button:contains(Continue)" is visible | ||
And I wait for 3 seconds | ||
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@no_circle @no_mobile @no_safari | ||
Scenario: Short Word List | ||
# Training Screen | ||
Given I am on "http://studio.code.org/s/oceans/stage/1/puzzle/6?guide=off" | ||
Then I click selector "button:contains(Blue)" once I see it | ||
And I wait until element "button:contains(Blue):eq(1)" is visible | ||
Then I click selector "button:contains(Blue):eq(1)" 5 times | ||
Then I click selector "button:contains(Not Blue)" 5 times | ||
Then I click selector "button:contains(Continue)" once I see it | ||
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# Sorting Screen | ||
Then I click selector "button:contains(Run)" once I see it | ||
Then I click selector "button:contains(Continue)" once I see it | ||
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# Pond Screen | ||
And I wait until element "button:contains(Continue)" is visible | ||
And I wait for 3 seconds | ||
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@no_circle @no_mobile @no_safari | ||
Scenario: Long Word List | ||
# Training Screen | ||
Given I am on "http://studio.code.org/s/oceans/stage/1/puzzle/8?guide=off" | ||
Then I click selector "button:contains(Fierce)" once I see it | ||
And I wait until element "button:contains(Fierce):eq(1)" is visible | ||
Then I click selector "button:contains(Fierce):eq(1)" 5 times | ||
Then I click selector "button:contains(Not Fierce)" 5 times | ||
Then I click selector "button:contains(Continue)" once I see it | ||
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# Sorting Screen | ||
Then I click selector "button:contains(Run)" once I see it | ||
Then I click selector "button:contains(Continue)" once I see it | ||
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# Pond Screen | ||
And I wait until element "button:contains(Finish)" is visible | ||
And I wait for 3 seconds |
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i just realized that we can actually decrease this sleep to 0.5s (or 0.75s) because the training screen is set to have fish moving at 0.5s (link -
constants.defaultMoveTime
is 1s)There was a problem hiding this comment.
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I'll leave it as is for now, not sure if it would become more flaky if the framerate drops and there's not enough margin for error.