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Add basic ML HoC UI test [ci skip] #32114

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Nov 24, 2019
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77 changes: 77 additions & 0 deletions dashboard/test/ui/features/ml/ml_hoc.feature
Original file line number Diff line number Diff line change
@@ -0,0 +1,77 @@
Feature: Oceans ML HoC

@no_circle @no_mobile @no_safari
Scenario: Fish vs. Trash
# Training Screen
Given I am on "http://studio.code.org/s/oceans/stage/1/puzzle/2?guide=off"
And I wait until element "button:contains(Fish):eq(1)" is visible
Then I click selector "button:contains(Fish):eq(1)" 5 times
Then I click selector "button:contains(Not Fish)" 5 times
Then I click selector "button:contains(Continue)" once I see it

# Sorting Screen
Then I click selector "button:contains(Run)" once I see it
Then I click selector "button:contains(Continue)" once I see it

# Pond Screen
And I wait until element "button:contains(Continue)" is visible
And I wait for 3 seconds

@no_circle @no_mobile @no_safari
Scenario: Sea Creatures
# Initial Screen
Given I am on "http://studio.code.org/s/oceans/stage/1/puzzle/3?guide=off"
Then I click selector "button:contains(Run)" once I see it
And I wait until element "button:contains(Continue)" is visible
And I wait for 2 seconds

# Training Screen
Given I am on "http://studio.code.org/s/oceans/stage/1/puzzle/4?guide=off"
And I wait until element "button:contains(Yes)" is visible
Then I click selector "button:contains(Yes)" 5 times
Then I click selector "button:contains(No)" 5 times
Then I click selector "button:contains(Continue)" once I see it

# Sorting Screen
Then I click selector "button:contains(Run)" once I see it
Then I click selector "button:contains(Continue)" once I see it

# Pond Screen
And I wait until element "button:contains(Continue)" is visible
And I wait for 3 seconds

@no_circle @no_mobile @no_safari
Scenario: Short Word List
# Training Screen
Given I am on "http://studio.code.org/s/oceans/stage/1/puzzle/6?guide=off"
Then I click selector "button:contains(Blue)" once I see it
And I wait until element "button:contains(Blue):eq(1)" is visible
Then I click selector "button:contains(Blue):eq(1)" 5 times
Then I click selector "button:contains(Not Blue)" 5 times
Then I click selector "button:contains(Continue)" once I see it

# Sorting Screen
Then I click selector "button:contains(Run)" once I see it
Then I click selector "button:contains(Continue)" once I see it

# Pond Screen
And I wait until element "button:contains(Continue)" is visible
And I wait for 3 seconds

@no_circle @no_mobile @no_safari
Scenario: Long Word List
# Training Screen
Given I am on "http://studio.code.org/s/oceans/stage/1/puzzle/8?guide=off"
Then I click selector "button:contains(Fierce)" once I see it
And I wait until element "button:contains(Fierce):eq(1)" is visible
Then I click selector "button:contains(Fierce):eq(1)" 5 times
Then I click selector "button:contains(Not Fierce)" 5 times
Then I click selector "button:contains(Continue)" once I see it

# Sorting Screen
Then I click selector "button:contains(Run)" once I see it
Then I click selector "button:contains(Continue)" once I see it

# Pond Screen
And I wait until element "button:contains(Finish)" is visible
And I wait for 3 seconds
9 changes: 9 additions & 0 deletions dashboard/test/ui/features/step_definitions/steps.rb
Original file line number Diff line number Diff line change
Expand Up @@ -1746,3 +1746,12 @@ def pass_time_for_user(name, amount_of_time)
And(/^one year passes for user "([^"]*)"$/) do |name|
pass_time_for_user name, 1.year.ago
end

Then /^I click selector "([^"]*)" (\d+(?:\.\d*)?) times?$/ do |selector, times|
step_list = []
times.to_i.times do
step_list.push("Then I click selector \"#{selector}\" once I see it")
step_list.push("And I wait for 1 seconds")
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i just realized that we can actually decrease this sleep to 0.5s (or 0.75s) because the training screen is set to have fish moving at 0.5s (link - constants.defaultMoveTime is 1s)

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I'll leave it as is for now, not sure if it would become more flaky if the framerate drops and there's not enough margin for error.

end
steps step_list.join("\n")
end