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[P5Lab] Move and rename animation metadata scripts #40665

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May 24, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
# consist of animation metadata for use in the Game Lab animation library,
# ready to upload to S3.
#
# For usage, run ./generateSingleFrameAnimationMetadata.rb --help
# For usage, run ./generate_single_frame_animation_metadata.rb --help
#
# See also: The Animation Library Tech Spec (requires login):
# https://docs.google.com/document/d/18-LVuvKd0jKTUiGo5GYReUWM5oFWCyKRyEQURJ5HCOM/edit
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Expand Up @@ -3,7 +3,7 @@
# Regenerates an animation library manifest by reading the contents of S3 bucket
# cdo-animation-library.
#
# For usage, run ./rebuildAnimationLibraryManifest.rb --help
# For usage, run ./rebuild_animation_library_manifest.rb --help
#
# The manifest has three important jobs:
# 1. Provide the metadata used to render spritesheets as animations.
Expand All @@ -13,7 +13,7 @@
# The expected output of this file is a new animationLibrary.json which is
# consumed by the apps build. You'll need to manually check this file into git.

require_relative './ManifestBuilder'
require_relative './manifest_builder'
require_relative '../../lib/cdo/cdo_cli'
include CdoCli

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Expand Up @@ -10,7 +10,7 @@
# Usage:
# 1. Download the Sprite Lab animation library from S3 and put it in this directory
# 2. Make any desired changes to the aliases in cdo/apps/srce/p5lab/spritelab/spriteCostumeLibrary
# 3. Run ./updateAnimationAliases
# 3. Run ./update_animation_aliases
# Options:
# -s or --spritelab : Update aliases for Sprite Lab (default is Game Lab)
# 4. Upload the new animation metadata files to S3
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