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brixpath.mkbtemp
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brixpath.mkbtemp
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#!/usr/bin/env mkb
options
{
strict
}
# Defines
defines
{
IW_GXFONT_TTF
}
debug_defines
{
IW_USE_CALLSTACK
}
files
{
[Source]
(source)
main.h
main.cpp
#Touch library
CInput.h
CInput.cpp
mainmenu.h
mainmenu.cpp
logger.h
logger.cpp
common.h
fontmanager.h
fontmanager.cpp
font.h
font.cpp
#scenes
scene.h
scene.cpp
demoscene.h
demoscene.cpp
board.h
board.cpp
boardhelper.h
boardhelper.cpp
boardcell.h
boardcell.cpp
colormanager.h
colormanager.cpp
levelsmanager.h
levelsmanager.cpp
gamestatemanager.cpp
gamestatemanager.h
levelchoosescene.h
levelchoosescene.cpp
settingsscene.h
settingsscene.cpp
levelbutton.h
levelbutton.cpp
actionbutton.h
actionbutton.cpp
helpscene.cpp
helpscene.h
dialog.h
dialog.cpp
parson.h
parson.c
[Data]
(data)
brixpath.group
}
assets
{
(data)
test.json
(data-ram/data-gles1, data)
brixpath.group.bin
}
subprojects
{
iwgx
iw2d
iwresmanager
iwgxfont
}
#### AUTO GENERATED deployment settings from DeployTool.exe. Do not edit below this line ####
deployments
{
["Default"]
assets='Default'
icon='data/resources/480.png'
playbook-author='OGames'
playbook-authorid='gYAAgFre9ZSmzOiPUomMtAKofug'
version-major=1
version-minor=1
version-revision=3
}