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Dungeons spawn inside of trees when the ground height is raised #6

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ZapikCZ opened this issue Mar 3, 2019 · 3 comments
Open

Dungeons spawn inside of trees when the ground height is raised #6

ZapikCZ opened this issue Mar 3, 2019 · 3 comments
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bug Something isn't working cannot fix This is an issue in vanilla code or outside of our control

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@ZapikCZ
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ZapikCZ commented Mar 3, 2019

Using the Realistic Terrain from Quark, the Redwoods biome gets very high (as you can see by the y-coordinate on the Xaero's minimap on the left).

This result in dungeons spawning inside the trees, replacing wood and leaves.

TBF, I don't actually know what causes it, it might not be fixable :P

2019-03-02

@coderbot16
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Umm.... I have to say that is a very interesting bug. While rather amusing, it's definitely not intended... Will look into it.

@coderbot16 coderbot16 added the bug Something isn't working label Mar 3, 2019
@coderbot16
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I've looked into the code and I'm not sure if there's anything I can do about this. Due to the shape of the trees, the dungeon generator considers the canopy layers valid ceilings, because Minecraft considers the LEAVES material to be solid. Effectively, this seems to be entirely an issue of vanilla code.

@coderbot16 coderbot16 added the cannot fix This is an issue in vanilla code or outside of our control label Mar 3, 2019
@coderbot16
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In fact, this applies even without the realistic preset if the dungeon count is turned up to 100. Effectively, the only workaround is to reduce the rarity of dungeons.

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Labels
bug Something isn't working cannot fix This is an issue in vanilla code or outside of our control
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