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A simple game to practice animation in JMonkeyEngine

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codex128/Jumpstart

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Jumpstart

A game I'm coding to practice handling animations smoothly and consistantly in JMonkeyEngine.

progress screenshot

Supported Actions

  • Idle
  • Walk --> Run (using BlendAction)
  • Fall impact
  • Crouching (moving and idle, but missing idle animation)
  • Draw pistol, shoot, and holster (currently incompatible with movement)

Code Features

  • Animation utility.
  • Character movement utility.
  • Smooth walk direction interpolation using Quaternions instead of FastMath.interpolateLinear.

Todo

  • Jumping (framework is setup but untested, waiting on proper animations).
  • Grab some more animations. :D
  • Movement speed falloff, instead of instantaneous stopping.
  • Specific fall impact animation when the character is moving fast.

Dependencies