forked from hanspr/melody
-
Notifications
You must be signed in to change notification settings - Fork 0
/
melody.go
348 lines (288 loc) · 10 KB
/
melody.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
package melody
import (
"errors"
"net/http"
"sync"
"github.com/gorilla/websocket"
)
// Close codes defined in RFC 6455, section 11.7.
// Duplicate of codes from gorilla/websocket for convenience.
const (
CloseNormalClosure = 1000
CloseGoingAway = 1001
CloseProtocolError = 1002
CloseUnsupportedData = 1003
CloseNoStatusReceived = 1005
CloseAbnormalClosure = 1006
CloseInvalidFramePayloadData = 1007
ClosePolicyViolation = 1008
CloseMessageTooBig = 1009
CloseMandatoryExtension = 1010
CloseInternalServerErr = 1011
CloseServiceRestart = 1012
CloseTryAgainLater = 1013
CloseTLSHandshake = 1015
)
// Duplicate of codes from gorilla/websocket for convenience.
var validReceivedCloseCodes = map[int]bool{
// see http://www.iana.org/assignments/websocket/websocket.xhtml#close-code-number
CloseNormalClosure: true,
CloseGoingAway: true,
CloseProtocolError: true,
CloseUnsupportedData: true,
CloseNoStatusReceived: false,
CloseAbnormalClosure: false,
CloseInvalidFramePayloadData: true,
ClosePolicyViolation: true,
CloseMessageTooBig: true,
CloseMandatoryExtension: true,
CloseInternalServerErr: true,
CloseServiceRestart: true,
CloseTryAgainLater: true,
CloseTLSHandshake: false,
}
type handleMessageFunc func(*Session, []byte)
type handleErrorFunc func(*Session, error)
type handleCloseFunc func(*Session, int, string) error
type handleSessionFunc func(*Session)
type filterFunc func(*Session) bool
// Melody implements a websocket manager.
type Melody struct {
Config *Config
Upgrader *websocket.Upgrader
messageHandler handleMessageFunc
messageHandlerBinary handleMessageFunc
messageSentHandler handleMessageFunc
messageSentHandlerBinary handleMessageFunc
errorHandler handleErrorFunc
closeHandler handleCloseFunc
connectHandler handleSessionFunc
disconnectHandler handleSessionFunc
pongHandler handleSessionFunc
hub *hub
}
// New creates a new melody instance with default Upgrader and Config.
func New() *Melody {
upgrader := &websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
CheckOrigin: func(r *http.Request) bool { return true },
}
hub := newHub()
go hub.run()
return &Melody{
Config: newConfig(),
Upgrader: upgrader,
messageHandler: func(*Session, []byte) {},
messageHandlerBinary: func(*Session, []byte) {},
messageSentHandler: func(*Session, []byte) {},
messageSentHandlerBinary: func(*Session, []byte) {},
errorHandler: func(*Session, error) {},
closeHandler: nil,
connectHandler: func(*Session) {},
disconnectHandler: func(*Session) {},
pongHandler: func(*Session) {},
hub: hub,
}
}
// HandleConnect fires fn when a session connects.
func (m *Melody) HandleConnect(fn func(*Session)) {
m.connectHandler = fn
}
// HandleDisconnect fires fn when a session disconnects.
func (m *Melody) HandleDisconnect(fn func(*Session)) {
m.disconnectHandler = fn
}
// HandlePong fires fn when a pong is received from a session.
func (m *Melody) HandlePong(fn func(*Session)) {
m.pongHandler = fn
}
// HandleMessage fires fn when a text message comes in.
func (m *Melody) HandleMessage(fn func(*Session, []byte)) {
m.messageHandler = fn
}
// HandleMessageBinary fires fn when a binary message comes in.
func (m *Melody) HandleMessageBinary(fn func(*Session, []byte)) {
m.messageHandlerBinary = fn
}
// HandleSentMessage fires fn when a text message is successfully sent.
func (m *Melody) HandleSentMessage(fn func(*Session, []byte)) {
m.messageSentHandler = fn
}
// HandleSentMessageBinary fires fn when a binary message is successfully sent.
func (m *Melody) HandleSentMessageBinary(fn func(*Session, []byte)) {
m.messageSentHandlerBinary = fn
}
// HandleError fires fn when a session has an error.
func (m *Melody) HandleError(fn func(*Session, error)) {
m.errorHandler = fn
}
// HandleClose sets the handler for close messages received from the session.
// The code argument to h is the received close code or CloseNoStatusReceived
// if the close message is empty. The default close handler sends a close frame
// back to the session.
//
// The application must read the connection to process close messages as
// described in the section on Control Frames above.
//
// The connection read methods return a CloseError when a close frame is
// received. Most applications should handle close messages as part of their
// normal error handling. Applications should only set a close handler when the
// application must perform some action before sending a close frame back to
// the session.
func (m *Melody) HandleClose(fn func(*Session, int, string) error) {
if fn != nil {
m.closeHandler = fn
}
}
// HandleRequest upgrades http requests to websocket connections and dispatches them to be handled by the melody instance.
func (m *Melody) HandleRequest(w http.ResponseWriter, r *http.Request) error {
return m.HandleRequestWithKeys(w, r, nil)
}
// HandleRequestWithKeys does the same as HandleRequest but populates session.Keys with keys.
func (m *Melody) HandleRequestWithKeys(w http.ResponseWriter, r *http.Request, keys map[string]interface{}) error {
if m.hub.closed() {
return errors.New("melody instance is closed")
}
conn, err := m.Upgrader.Upgrade(w, r, w.Header())
if err != nil {
return err
}
session := &Session{
Request: r,
keys: keys,
conn: conn,
output: make(chan *envelope, m.Config.MessageBufferSize),
outputDone: make(chan struct{}),
melody: m,
open: true,
rwmutex: &sync.RWMutex{},
}
m.hub.register <- session
m.connectHandler(session)
go session.writePump()
session.readPump()
if !m.hub.closed() {
m.hub.unregister <- session
}
session.close()
m.disconnectHandler(session)
return nil
}
// Broadcast broadcasts a text message to all sessions.
func (m *Melody) Broadcast(msg []byte) error {
if m.hub.closed() {
return errors.New("melody instance is closed")
}
message := &envelope{t: websocket.TextMessage, msg: msg}
m.hub.broadcast <- message
return nil
}
// BroadcastFilter broadcasts a text message to all sessions that fn returns true for.
func (m *Melody) BroadcastFilter(msg []byte, fn func(*Session) bool) error {
if m.hub.closed() {
return errors.New("melody instance is closed")
}
message := &envelope{t: websocket.TextMessage, msg: msg, filter: fn}
m.hub.broadcast <- message
return nil
}
// BroadcastOthers broadcasts a text message to all sessions except session s.
func (m *Melody) BroadcastOthers(msg []byte, s *Session) error {
return m.BroadcastFilter(msg, func(q *Session) bool {
return s != q
})
}
// BroadcastMultiple broadcasts a text message to multiple sessions given in the sessions slice.
func (m *Melody) BroadcastMultiple(msg []byte, sessions []*Session) error {
for _, sess := range sessions {
if writeErr := sess.Write(msg); writeErr != nil {
return writeErr
}
}
return nil
}
// BroadcastMultipleOthers broadcasts a text message to multiple sessions given in the sessions slice, except me if included.
func (m *Melody) BroadcastMultipleOthers(msg []byte, sessions []*Session, me *Session) error {
for _, sess := range sessions {
if sess != me {
if writeErr := sess.Write(msg); writeErr != nil {
return writeErr
}
}
}
return nil
}
// BroadcastBinary broadcasts a binary message to all sessions.
func (m *Melody) BroadcastBinary(msg []byte) error {
if m.hub.closed() {
return errors.New("melody instance is closed")
}
message := &envelope{t: websocket.BinaryMessage, msg: msg}
m.hub.broadcast <- message
return nil
}
// BroadcastBinaryFilter broadcasts a binary message to all sessions that fn returns true for.
func (m *Melody) BroadcastBinaryFilter(msg []byte, fn func(*Session) bool) error {
if m.hub.closed() {
return errors.New("melody instance is closed")
}
message := &envelope{t: websocket.BinaryMessage, msg: msg, filter: fn}
m.hub.broadcast <- message
return nil
}
// BroadcastBinaryOthers broadcasts a binary message to all sessions except session s.
func (m *Melody) BroadcastBinaryOthers(msg []byte, s *Session) error {
return m.BroadcastBinaryFilter(msg, func(q *Session) bool {
return s != q
})
}
// Sessions returns all sessions. An error is returned if the melody session is closed.
func (m *Melody) Sessions() ([]*Session, error) {
if m.hub.closed() {
return nil, errors.New("melody instance is closed")
}
return m.hub.all(), nil
}
// Map executes the function f on all sessions. It stops if f returns an error.
func (m *Melody) Map(f func(s *Session) error) error {
if m.hub.closed() {
return errors.New("melody instance is closed")
}
sessions := m.hub.all()
for _, sess := range sessions {
if err := f(sess); err != nil {
return err
}
}
return nil
}
// Close closes the melody instance and all connected sessions.
func (m *Melody) Close() error {
if m.hub.closed() {
return errors.New("melody instance is already closed")
}
m.hub.exit <- &envelope{t: websocket.CloseMessage, msg: []byte{}}
return nil
}
// CloseWithMsg closes the melody instance with the given close payload and all connected sessions.
// Use the FormatCloseMessage function to format a proper close message payload.
func (m *Melody) CloseWithMsg(msg []byte) error {
if m.hub.closed() {
return errors.New("melody instance is already closed")
}
m.hub.exit <- &envelope{t: websocket.CloseMessage, msg: msg}
return nil
}
// Len return the number of connected sessions.
func (m *Melody) Len() int {
return m.hub.len()
}
// IsClosed returns the status of the melody instance.
func (m *Melody) IsClosed() bool {
return m.hub.closed()
}
// FormatCloseMessage formats closeCode and text as a WebSocket close message.
func FormatCloseMessage(closeCode int, text string) []byte {
return websocket.FormatCloseMessage(closeCode, text)
}