A Minecraft inter-process communication API implementing the RCON and Query protocols.
Great news: mcipc
is now available in version 2.
The version 2 update includes the outsourcing of the RCON protocol and client implementation into an own project.
This allowes for the RCON library to be used independently of mcipc, e.g. for other games which support the RCON protocol.
Furthermore mcipc
's RCON client implementations have been overhauled. They now provide functions to interact with the respective server.
It was therefor necessary to not have one implementation of mcipc.rcon.Client
, but three:
mcipc.rcon.be.Client
Client for Bedrock Edition servers.mcipc.rcon.ee.Client
Client for Education Edition servers.mcipc.rcon.je.Client
Client for Java Edition servers.
To provide some backwards compatibility, the mcipc.rcon.Client
is now an alias for mcipc.rcon.je.Client
.
You'll find a full documentation of each client's capabilities, i.e. methods in the documentation.
mcipc
requires Python 3.9 or higher.
It also depends on rcon which has been split from this project.
If you install mcicp
via pip
, it will automatically be installed as a dependency.
Documentation is available on readthedocs.
Install mcipc from the AUR or via:
pip install mcipc
The Query
protcol is used to query a Minecraft server for server information.
The Minecraft query protocol has two query modes: basic stats and full stats.
from mcipc.query import Client
with Client('127.0.0.1', 25565) as client:
basic_stats = client.stats() # Get basic stats.
full_stats = client.stats(full=True) # Get full stats.
print(basic_stats)
print(full_stats)
The RCON
protocol is used to remotely control a Minecraft server, i.e. execute
commands on a Minecraft server and receive the respective results.
from mcipc.rcon.je import Biome, Client # For Java Edition servers.
#from mcipc.rcon.be import Client # For Bedrock Edition servers.
#from mcipc.rcon.ee import Client # For Education Edition servers.
with Client('127.0.0.1', 5000, passwd='mysecretpassword') as client:
seed = client.seed # Get the server's seed.
players = client.list() # Get the server's players info.
mansion = client.locate('mansion') # Get the next mansion's location.
badlands = client.locatebiome(Biome.BADLANDS) # Get the next location of a badlands biome.
print(seed)
print(players)
print(mansion)
print(badlands)
Example output of the above commands with a Java Edition client:
-8217057902979500137
Players(online=1, max=20, players=[Player(name='coNQP', uuid=None, state=None)])
Location(name='mansion', x=-7216, y=None, z=-1952, distance=7479)
Location(name='minecraft:badlands', x=1512, y=None, z=3388, distance=3634)
Many thanks to all contributers to the Minecraft Wiki and the Wiki.vg.
Copyright (C) 2018-2021 Richard Neumann
mcipc is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
mcipc is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with mcipc. If not, see http://www.gnu.org/licenses/.
Minecraft content and materials are trademarks and copyrights of Mojang and its licensors. All rights reserved. This program is free software and is not affiliated with Mojang.