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Hurricane revamp thoughts #530
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Someone's definitely read the curseforge page, as you're aware of the upcoming hurricanes and foliage shaders :) +1 |
Agreed about ocean temperatures, but only one minus with this system is: warm ocean is quite rare, so having powerful cyclones would mean finding location near warm water Eyes should be here 100% I don't thing they should be bigger, i think it better would be to slow them down, and make dye slower And last one from me that you missing: Hurricanes should be globaly and compeletly revamped, because as of 1.12.2 they're just big tornadoes |
I agree, in 1.12.2 they felt so incomplete Also, I think that they should be slower as well, but for me, they should be big - in real life they can be 480 km wide (300 miles if you despise metric system) with 32 km (20 miles) wide eye. 8192/2048/512 (total/destruction/eye width) blocks would be good, but if that's too big, the values could be divided by four (2048/512/128) |
As hurricanes (actually tropical cyclones, as technically name hurricane refers to tropical cyclones forming in the Atlantic and northeastern Pacific ocean) are going to be revamped in future 1.18.2 releases, I wanted to share my thoughts and ideas on this topic.
In 1.13 update 4 new ocean temperatures were added and, as most people know, tropical cyclones tend to form over hot seas and oceans. It would make a lot of sense if warmer variants had higher cyclone formation chance (not being equal to 0 in cold oceans, since extratropical cyclones are a real thing!)
From what I remember, 1.12.2 tropical cyclones lacked the eye. Not that they lacked "a hole" in the middle of the storm, but they lacked it being calm (that is: no world destruction and no wind (including wind sounds) or rain inside). It would make sense if there was the eye.
I would also love to see the tropical cyclones being big - way bigger than land based storms, cathegory 5 tropical cyclone could have 512 blocks wide eye and whole storm being enormous, even 2048 blocks wide. I don't know if storms this big are a bad idea, but that's how I envision revamped hurricanes.
My last thought isn't directly about hurricanes, but I think that since 1.12.2 foliage shader is going to get back into 1.18.2, I would love to see waves rendered using Beaufort scale, so they would be minimal during calm weather, and enormous during category 5 hurricane.
I really hope my thoughts won't be super difficult to implement and will be at least partially taken into consideration
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