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First thank you for this great lib, the performance is outstanding!
I was wondering implementing the collision force of D3-force is considered?
I would like to use cosmos as a layout calculator with a different renderer, and for that I need a "prevent overlap" setting, which this force could provide.
I would like to contribute although i'm not well versed in glsl. Would you say implementing this is feasible?
The text was updated successfully, but these errors were encountered:
It's not something we're currently working on, and it'll be difficult to implement on GPU without a significant performance loss. So, maybe one day but not in the nearest future 😔
@jorrit-hdrn Collision detection will require a lot of uncoalesced memory access operations (in finding the points that are overlapping in each simulation frame) which are very slow on GPUs. I guess there could be some tricks, but they are not obvious and the implementation won't be easy.
Hi there,
First thank you for this great lib, the performance is outstanding!
I was wondering implementing the collision force of D3-force is considered?
I would like to use cosmos as a layout calculator with a different renderer, and for that I need a "prevent overlap" setting, which this force could provide.
I would like to contribute although i'm not well versed in glsl. Would you say implementing this is feasible?
The text was updated successfully, but these errors were encountered: