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config.h
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config.h
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/*
config.h
Some configuration parameters
*/
#ifndef __lpc_config_h_
#define __lpc_config_h_
/*
* If you want driver support for word-wrapped output enable this.
*/
#define WORD_WRAP
/*
* Max size of a file allowed to be read by 'read_file()'.
*/
#define READ_FILE_MAX_SIZE 500000
/* Version of the game in the form xx.xx.xx (leading zeroes) gc.
* Two digits will be appended, that is the patch level.
*/
#define GAME_VERSION "CD.06."
/*
* If you define this explode() will strip any leading delimiters.
*/
#undef OLD_EXPLODE
/*
* If you don't define this explode will strip any trailing delimiters
* and 'implode(explode(someString, delimiter), delimiter) == someString'
* will not be true for all strings 'someString' and 'delimiter'.
*/
#undef KINGDOMS_EXPLODE
/*
* If you define this, this_player() will be set in callouts according do
* 'old' rules. This is only to provide backwards compatibility.
*/
#define THIS_PLAYER_IN_CALLOUT
/*
* Should the indent code in "ed" be enabled?
*/
#define ED_INDENT
/*
* Should we warn if the same file is included multiple times?
*/
#define WARN_INCLUDES
/*
* What file, if any, to automatically include.
*/
#define AUTO_INCLUDE "</secure/auto.h>"
/* If you define this add_action(,,1) will not require whitespace
* between the verb and the arguments
*/
#define COMPAT_ADD_ACTIONS
/*
* Allow negative indexes in slices of arrays.
*/
#define NEGATIVE_SLICE_INDEX
/*
* The resolution of a float argument to call_out
*/
#define TIME_RES 128
/*
* The number of entries in the call out array.
*/
#define NUM_SLOTS 0x4000 /* MUST be a power of 2 */
/*
* The maximum number of call outs per object
*/
#define MAX_CALL_OUT 512
/*
* How to extract an unsigned char from a char *.
* If your compiler has the type 'unsigned char', then the cast-version
* is best. If you do not know, use the simple version, and the game will
* immediately terminate with a message if bad.
*/
#define EXTRACT_UCHAR(p) (*(unsigned char *)(p))
/*
* Define the maximum stack size of the stack machine. This stack will also
* contain all local variables and arguments.
*/
#define EVALUATOR_STACK_SIZE 0x2000
/*
* Define the maximum call depth for functions.
*/
#define MAX_TRACE 0x400
/*
* Define the size of the compiler stack. This defines how complex
* expressions the compiler can parse. The value should be big enough.
*/
#define COMPILER_STACK_SIZE 0x2000
/*
* With this option defined you can trace mudlib execution from within the
* mud. Do not keep it switched on constantly because it consumes quite a bit
*/
#undef TRACE_CODE
/*
* Does the system have a getrusage call?
*/
#define RUSAGE
/*
* How big, if we want it, should the global cache be?
*
* This cache, written by Amylaar, can increase the speed of calls
* to functions. The cache is allocated globally and indexed with
* a number hashed from the functionname / programname.
*
* NOTE!!!
* The size given be below must be an even power of 2 and _if_ defined
* must not be less than 2.
*/
#define GLOBAL_CACHE 0x4000
/* Enable extensive cache statistics */
#define CACHE_STATS
/*
If this is defined then the normal 'init' is not called in an object with
this_player set to the encountering living object. Instead 'encounter' is
is called in the living object, this_player is set to the living object.
The normal encounter: encounter(object ob) { ob->init() }
*/
#define USE_ENCOUNTER_NOT_INIT
/*
* Maximum number of bits in a bit field. They are stored in printable
* strings, 6 bits per byte.
*/
#define MAX_BITS 49152 /* even 6 */
/*
* There is a hash table for living objects, used by find_living().
*/
#define LIVING_HASH_SIZE 0x1000
/*
* Define what port number the game is to use.
*/
#define PORTNO 3011
/*
* Max number of local variables in a function.
*/
#define MAX_LOCAL 127
/*
* The hashing function used for pointers to shared strings.
* The >> shift is because pointers are often aligned to multiples of 4.
*/
#define PTR_HASH(ptr, size)\
((((((long)(ptr)) / sizeof(void *)) & 0xffff) ^ \
((((long)(ptr)) / sizeof(void *)) >> 16)) % (unsigned long)(size) )
/* Maximum number of evaluated nodes/loop.
* If this is exceeded, current function is halted.
*/
#define MAX_COST 5000000
/*
* EXTRA_COST
*
* Extra eval cost that will be added when doing a catch().
* Note that in the event of recursive catch() calls, only
* the top level catch() will get the extra limit applied.
*/
#define EXTRA_COST 10000
/*
* Maximum length of inherit chain
*/
#define MAX_INHERIT 42
/*
* Maximum number of nested includes
*/
#define MAX_INCLUDE 30
/*
* Where to swap out objects. This file is not used if NUM_RESET_TO_SWAP
* is 0.
*/
#define SWAP_FILE "LP_SWAP"
/*
* This is the maximum array size allowed for one single array.
*/
#define MAX_ARRAY_SIZE 131072
/*
* Maximum size of a mapping.
*/
#define MAX_MAPPING_SIZE 131072
/*
* Maximum number of players in the game.
*
* This is the absolute maximum, the mudlib will probably set a lower level.
*/
#define MAX_PLAYERS 4000
/*
* Reserve an extra memory area from malloc(), to free when we run out
* of memory to get some warning and tell master about our memory troubles.
* If this value is 0, no area will be reserved.
*/
#define RESERVED_SIZE (1 << 24)
/*
#define RESERVED_SIZE (1 << 17)
*/
/* Define the size of the shared string hash table. This number should
* a prime, probably between 1000 and 30000; if you set it to about 1/5
* of the number of distinct strings you have, you will get a hit ratio
* (number of comparisons to find a string) very close to 1, as found strings
* are automatically moved to the head of a hash chain. You will never
* need more, and you will still get good results with a smaller table.
* THIS IS NOT IMPLEMENTED YET.
*/
#define HTABLE_SIZE 262144
/*
* Object hash table size.
* Define this like you did with the strings; probably set to about 1/4 of
* the number of objects in a game, as the distribution of accesses to
* objects is somewhat more uniform than that of strings.
*/
#define OTABLE_SIZE 262144 /* we have several thousand obs usually */
/*
* Define SYSV if you are running system V with a lower release level than
* Sys V.4.
*/
#undef SYSV
/*
* Define FCHMOD_MISSING only if your system doesn't have fchmod().
*/
#undef FCHMOD_MISSING
/*
* Define MAX_BYTE_TRANSFER to the number of bytes you allow to be read
* and written with read_bytes and write_bytes
*/
#define MAX_BYTE_TRANSFER 50000
/*
* CATCH_UDP_PORT
*
* Define this if the mud are to catch incoming udp messages on a
* specific port. If == -1 it will not be used unless the mud is started
* with the -u### flag. Where ### is the portnumber for the udp port.
* If undefined the -u flag will be ignored.
#define CATCH_UDP_PORT 2500
*/
#undef CATCH_UDP_PORT
/*
* UDP_SEND_HOSTNAME
*
* Define this if you want udp_send() to be able to send UDP datagrams
* to both addresses hostnames. When disabled, only IP addresses are
* supported. When enabled, both addresses and hostnames are supports.
* Defining this may add additional lag to your MUD.
*/
#undef UDP_SEND_HOSTNAME
/*
* SERVICE_PORT
*
* Define this if the mud are to answer service requests from other
* programs. If == -1 it will not be used unless the mud is started
* with the -p### flag. Where ### is the portnumber for the service
* port. If undefined the -p flag will be ignored.
*/
#define SERVICE_PORT 3003
/*
* ALLOWED_SERVICE
*
* Define this to the IP address of the machine that should be allowed
* to connect to the service port. Note that the local host can always
* connect via the loopback address (127.0.0.1). The address must be
* specified in hexadecimal.
*/
#define ALLOWED_SERVICE 0x7F000001
/*
* OPCPROF
*
* Define this to have the driver count calls to efuns
*/
#undef OPCPROF
/*
* PROFILE_LPC
*
* With this defined statistics of all objects and functions are kept.
*
* The information is accessible through debug("top_ten_cpu"),
* debug("object_cpu", object), debug("getprofile", object),
*
* This costs memory and cpu, only do it for mudlib profiling purposes.
*/
#define PROFILE_LPC
/*
* SUPER_SNOOP
*
* With this defined, you can add someone to a file called
* snoop/snooped which will then be snooped in the
* gamedriver.
*
* Rereading the file is done by calling debug("update snoops");
*/
#define SUPER_SNOOP
/*
* DEFAULT_CHARSET
*
* The charset the server will request that clients use with the
* CHARSET telnet option.
*/
#define DEFAULT_CHARSET "ISO-8859-1"
/*
* DEFAULT_LC_CTYPE
*
* The GD is using isprint() and friends to filter chars when reading
* files and other data, this means that the CTYPE locale must be set
* to something reasonable.
*
* In most cases you will want to set this to a locale which works with
* DEFAULT_CHARSET.
*
* When set to "" locale will be set from the environment variables.
*/
#define DEFAULT_LC_CTYPE "en_US.ISO-8859-1"
/*
* DEFAULT_LC_ALL
*
* The default locale to set upon GD startup.
* When set to "" locale will be set from the environment variables.
*/
#define DEFAULT_LC_ALL "C"
#endif