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port.c
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port.c
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#include <stdio.h>
#include <sys/types.h>
#include <sys/time.h>
#include <fcntl.h>
#include <stdlib.h>
#include <time.h>
#include <sys/time.h>
#include <math.h>
#include <limits.h>
#include "random.h"
#include "config.h"
#include "lint.h"
double current_time;
double alarm_time;
/*
* This file defines things that may have to be changed when porting
* LPmud to new environments. Hopefully, there are #ifdef's that will take
* care of everything.
*/
/*
* The function time() can't really be trusted to return an integer.
* But this game uses the 'current_time', which is an integer number
* of seconds. To make this more portable, the following functions
* should be defined in such a way as to retrun the number of seconds since
* some chosen year. The old behaviour of time(), is to return the number
* of seconds since 1970.
*
* alarm_time must never move backwards.
*/
void
set_current_time()
{
static double alarm_base_time, alarm_last_time;
struct timeval tv;
(void)gettimeofday(&tv, NULL);
current_time = tv.tv_sec + tv.tv_usec * 1e-6;
if (alarm_base_time == 0)
alarm_base_time = current_time;
alarm_time = current_time - alarm_base_time;
if (alarm_time < alarm_last_time) {
alarm_time = alarm_last_time;
alarm_base_time = current_time - alarm_time;
}
alarm_last_time = alarm_time;
}
char *
time_string(time_t t)
{
return ctime(&t);
}