Skip to content

Fast and expressive use of SpriteKit and GameplayKit

License

Notifications You must be signed in to change notification settings

cpimhoff/AntlerKit

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Carthage compatible

AntlerKit

The missing set of utilities, primitives, and bridging to allow for fast and expressive use of SpriteKit and GameplayKit.

Motivation

Apple releases a lot of frameworks and APIs for developing for their platforms, including some tuned for game development. These are good, powerful frameworks. But the issue is, there are a lot of them, and they don’t come out of the box playing nice with one another. Combining these frameworks to build a full game is complicated, and (if done poorly) a real mess to maintain.

AntlerKit is the missing bridge between these systems. It houses all those Apple frameworks relevant to 2D games under a single, consistent, expressive API. Developers can start making their game do really neat stuff really quickly.

AntlerKit provides streamlined tools for:

  • 2D Rendering
  • Physics
  • Input
  • Audio
  • Scene and Gameplay Management
  • Asset Management
  • Update Loops
  • Timers
  • Mathematics and Geometry Utilities

About

Fast and expressive use of SpriteKit and GameplayKit

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages