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This repository has been archived by the owner on Feb 7, 2020. It is now read-only.
Should support custom verbs via scripts. Not sure how this will work yet, but somehow, we'll register the verb along with a pointer to a function that will execute a scripted function (all verbs go in some game script file?) with a name like verbVerbname. Also, we'll probably want to pull verbs array out of getVerbs function and make it a global in vocabulary.c.
The text was updated successfully, but these errors were encountered:
Should support custom verbs via scripts. Not sure how this will work yet, but somehow, we'll register the verb along with a pointer to a function that will execute a scripted function (all verbs go in some game script file?) with a name like verbVerbname. Also, we'll probably want to pull verbs array out of getVerbs function and make it a global in vocabulary.c.
The text was updated successfully, but these errors were encountered: