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Custom verbs via scripting #30

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crankycyclops opened this issue Nov 16, 2012 · 1 comment
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Custom verbs via scripting #30

crankycyclops opened this issue Nov 16, 2012 · 1 comment

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@crankycyclops
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Should support custom verbs via scripts. Not sure how this will work yet, but somehow, we'll register the verb along with a pointer to a function that will execute a scripted function (all verbs go in some game script file?) with a name like verbVerbname. Also, we'll probably want to pull verbs array out of getVerbs function and make it a global in vocabulary.c.

@ghost ghost assigned crankycyclops Nov 16, 2012
@crankycyclops
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Reopened on Trogdor-pp.

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