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Add threat level indicators for monsters in offline tiles #1120

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Commits on Jul 23, 2019

  1. Add threat level indicators for monsters in offline tiles

    Webtiles and console both have a monster list at the bottom-right of
    the screen which lists all monsters in view color-coded by rough
    threat level. Many players have expressed a desire for something
    similar in offline tiles, to provide always-visible indicators of the
    threat levels of all enemies in view. This commit adds translucent
    colored backgrounds -- dark grey, light grey, yellow, and red --
    to indicate trivial, easy, tough, and nasty monsters respectively.
    
    Additionally, these indicators are configurable with a new option in
    the options file, "tile_show_threat_levels". Each type of indicator
    can be independently enabled or disabled by including or omitting it
    in the option file line. For example, the following...
    
    "tile_show_threat_levels = tough nasty"
    
    ...will show only yellow (tough) and red (nasty) threat indicators.
    
    I have experimented with various styles of indicators, as shown in the
    following thread:
    
    https://crawl.develz.org/tavern/viewtopic.php?f=8&t=26439
    
    I am open to changing back to a different style, or even making
    multiple styles available and letting the player choose which style to
    use, if any. This style is the best in my opinion, as it is very
    noticeable while being subtle enough not to interfere with any other
    monster or monster-associated graphics. I have playtested this feature
    through a 6-rune run with no problems, technical nor cosmetic.
    GnarledBeach committed Jul 23, 2019
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Commits on Jul 24, 2019

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