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input.go
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input.go
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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
glfw "github.com/go-gl/glfw3"
"math"
)
type input struct {
keyPressed [KeyMax]bool
mouseButtonPressed [MouseButtonMax]bool
cursorX int
cursorY int
}
func (i *input) isKeyPressed(key Key) bool {
return i.keyPressed[key]
}
func (i *input) isMouseButtonPressed(button MouseButton) bool {
return i.mouseButtonPressed[button]
}
func (i *input) cursorPosition() (x, y int) {
return i.cursorX, i.cursorY
}
var glfwKeyCodeToKey = map[glfw.Key]Key{
glfw.KeySpace: KeySpace,
glfw.KeyLeft: KeyLeft,
glfw.KeyRight: KeyRight,
glfw.KeyUp: KeyUp,
glfw.KeyDown: KeyDown,
}
func (i *input) update(window *glfw.Window, scale int) {
for g, u := range glfwKeyCodeToKey {
i.keyPressed[u] = window.GetKey(g) == glfw.Press
}
for b := MouseButtonLeft; b < MouseButtonMax; b++ {
i.mouseButtonPressed[b] = window.GetMouseButton(glfw.MouseButton(b)) == glfw.Press
}
x, y := window.GetCursorPosition()
i.cursorX = int(math.Floor(x)) / scale
i.cursorY = int(math.Floor(y)) / scale
}