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Use instancing / BufferGeometry for better performance #71

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rohan-deshpande opened this issue Dec 15, 2019 · 1 comment
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Use instancing / BufferGeometry for better performance #71

rohan-deshpande opened this issue Dec 15, 2019 · 1 comment
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@rohan-deshpande
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As highlighted here, there's too many draw calls happening, which causes a performance bottle neck.

We can have a look at the following examples to get this going

@rohan-deshpande rohan-deshpande added the selected Will be worked on next label Jan 14, 2020
@rohan-deshpande
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Resolved by #89

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