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As highlighted here, there's too many draw calls happening, which causes a performance bottle neck.
We can have a look at the following examples to get this going
The text was updated successfully, but these errors were encountered:
Resolved by #89
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As highlighted here, there's too many draw calls happening, which causes a performance bottle neck.
We can have a look at the following examples to get this going
The text was updated successfully, but these errors were encountered: