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AnimationStateMachine should send internal events (animation_end etc.) and user-defined events (from .sprite_animation files) to units via script component.
function Behavior.animation_event(event_id)
if event_id == "foo" then ... end
elseif event_id == "bar" ...
end
The text was updated successfully, but these errors were encountered:
dbartolini
changed the title
runtime: send animation events Lua
runtime: send animation events to Lua
Jan 17, 2023
AnimationStateMachine should send internal events (animation_end etc.) and user-defined events (from .sprite_animation files) to units via script component.
The text was updated successfully, but these errors were encountered: