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action.go
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action.go
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/*
* Copyright 2018-2019, CS Systemes d'Information, http://www.c-s.fr
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package retry
// Package retry implements a mean to retry an action with ability to define complex
// delays and stop conditions
import (
"fmt"
"github.com/CS-SI/SafeScale/lib/utils/scerr"
"github.com/sirupsen/logrus"
"time"
"github.com/CS-SI/SafeScale/lib/utils/retry/enums/Verdict"
)
// Try keeps track of the number of tries, starting from 1. Action is valid only when Err is nil.
type Try struct {
Start time.Time
Count uint
Err error
}
type action struct {
// Officer is used to apply needed delay between 2 tries. If nil, no delay will be used.
Officer *Officer
// Arbiter is called for every try to determine if next try is wanted
Arbiter Arbiter
// First is called before the loop of retries
First func() error
// Run is called for every try
Run func() error
// Last is called after the loop of retries (being successful or not)
Last func() error
// Notify
Notify Notify
}
// Action tries to executes 'run' following verdicts from arbiter, with delay decided by 'officer'.
// If defined, 'first' is executed before trying (and may fail), and last is executed after the
// tries (whatever the state of the tries is, and cannot fail)
func Action(run func() error, arbiter Arbiter, officer *Officer,
first func() error, last func() error, notify Notify) error {
if run == nil {
return scerr.InvalidParameterError("run", "cannot be nil!")
}
if arbiter == nil {
return scerr.InvalidParameterError("arbiter", "cannot be nil!")
}
if officer == nil {
return scerr.InvalidParameterError("officer", "cannot be nil!")
}
return action{
Officer: officer,
Arbiter: arbiter,
First: first,
Last: last,
Run: run,
Notify: notify,
}.loop()
}
// WhileUnsuccessful retries every 'delay' while 'run' is unsuccessful with a 'timeout'
func WhileUnsuccessful(run func() error, delay time.Duration, timeout time.Duration) error {
if delay > timeout {
logrus.Warnf("unexpected: delay greater than timeout ?? : (%s) > (%s)", delay, timeout)
}
if delay <= 0 {
delay = time.Second
}
var arbiter Arbiter
if timeout <= 0 {
arbiter = Unsuccessful()
} else {
arbiter = PrevailDone(Unsuccessful(), Timeout(timeout))
}
return action{
Arbiter: arbiter,
Officer: Constant(delay),
Run: run,
First: nil,
Last: nil,
Notify: nil,
}.loop()
}
// WhileUnsuccessfulTimeout retries every 'delay' while 'run' is unsuccessful with a 'timeout'
func WhileUnsuccessfulTimeout(run func() error, delay time.Duration, timeout time.Duration) error {
if delay > timeout {
logrus.Warnf("unexpected: delay greater than timeout ?? : (%s) > (%s)", delay, timeout)
}
if delay <= 0 {
delay = time.Second
}
var arbiter Arbiter
if timeout <= 0 {
arbiter = Unsuccessful()
} else {
arbiter = PrevailDone(Unsuccessful(), Timeout(timeout))
}
return action{
Arbiter: arbiter,
Officer: Constant(delay),
Run: run,
First: nil,
Last: nil,
Notify: nil,
}.loopWithTimeout(timeout)
}
// WhileUnsuccessfulDelay1Second retries while 'run' is unsuccessful (ie 'run' returns an error != nil),
// waiting 1 second after each try, expiring after 'timeout'
func WhileUnsuccessfulDelay1Second(run func() error, timeout time.Duration) error {
return WhileUnsuccessful(run, time.Second, timeout)
}
// WhileUnsuccessfulDelay5Seconds retries while 'run' is unsuccessful (ie 'run' returns an error != nil),
// waiting 5 seconds after each try, expiring after 'timeout'
func WhileUnsuccessfulDelay5Seconds(run func() error, timeout time.Duration) error {
return WhileUnsuccessful(run, 5*time.Second, timeout)
}
// WhileUnsuccessfulDelay5SecondsTimeout ...
func WhileUnsuccessfulDelay5SecondsTimeout(run func() error, timeout time.Duration) error {
return WhileUnsuccessfulTimeout(run, 5*time.Second, timeout)
}
// WhileUnsuccessfulWithNotify retries while 'run' is unsuccessful (ie 'run' returns an error != nil),
// waiting 'delay' after each try, expiring after 'timeout'
func WhileUnsuccessfulWithNotify(run func() error, delay time.Duration, timeout time.Duration, notify Notify) error {
if delay > timeout {
logrus.Warnf("unexpected: delay greater than timeout ?? : (%s) > (%s)", delay, timeout)
}
if notify == nil {
return scerr.InvalidParameterError("notify", "cannot be nil!")
}
if delay <= 0 {
delay = time.Second
}
var arbiter Arbiter
if timeout <= 0 {
arbiter = Unsuccessful()
} else {
arbiter = PrevailDone(Unsuccessful(), Timeout(timeout))
}
return action{
Arbiter: arbiter,
Officer: Constant(delay),
Run: run,
First: nil,
Last: nil,
Notify: notify,
}.loop()
}
// WhileUnsuccessfulWhereRetcode255WithNotify retries while 'run' is unsuccessful (ie 'run' returns an error != nil
// and this error has 255 as exit status code), waiting 'delay' after each try, expiring after 'timeout'
func WhileUnsuccessfulWhereRetcode255WithNotify(run func() error, delay time.Duration, timeout time.Duration, notify Notify) error {
if delay > timeout {
logrus.Warnf("unexpected: delay greater than timeout ?? : (%s) > (%s)", delay, timeout)
}
if notify == nil {
return scerr.InvalidParameterError("notify", "cannot be nil!")
}
if delay <= 0 {
delay = time.Second
}
var arbiter Arbiter
if timeout <= 0 {
arbiter = UnsuccessfulWhereRetcode255()
} else {
arbiter = PrevailDone(UnsuccessfulWhereRetcode255(), Timeout(timeout))
}
return action{
Arbiter: arbiter,
Officer: Constant(delay),
Run: run,
First: nil,
Last: nil,
Notify: notify,
}.loop()
}
// WhileUnsuccessfulDelay1SecondWithNotify retries while 'run' is unsuccessful (ie 'run' returns an error != nil),
// waiting 1 second after each try, expiring after a duration of 'timeout'.
// 'notify' is called after each try for feedback.
func WhileUnsuccessfulDelay1SecondWithNotify(run func() error, timeout time.Duration, notify Notify) error {
return WhileUnsuccessfulWithNotify(run, time.Second, timeout, notify)
}
// WhileUnsuccessfulDelay5SecondsWithNotify retries while 'run' is unsuccessful (ie 'run' returns an error != nil),
// waiting 5 seconds after each try, expiring after a duration of 'timeout'.
// 'notify' is called after each try for feedback.
func WhileUnsuccessfulDelay5SecondsWithNotify(run func() error, timeout time.Duration, notify Notify) error {
return WhileUnsuccessfulWithNotify(run, time.Second*5, timeout, notify)
}
// WhileUnsuccessfulWhereRetcode255Delay5SecondsWithNotify retries while 'run' is unsuccessful (ie 'run' returns an error != nil
// and this error has 255 as exit status code), waiting 5 seconds after each try, expiring after a duration of 'timeout'.
// 'notify' is called after each try for feedback.
func WhileUnsuccessfulWhereRetcode255Delay5SecondsWithNotify(run func() error, timeout time.Duration, notify Notify) error {
return WhileUnsuccessfulWhereRetcode255WithNotify(run, time.Second*5, timeout, notify)
}
// WhileSuccessful retries while 'run' is successful (ie 'run' returns an error == nil),
// waiting a duration of 'delay' after each try, expiring after a duration of 'timeout'.
func WhileSuccessful(run func() error, delay time.Duration, timeout time.Duration) error {
if delay > timeout {
logrus.Warnf("unexpected: delay greater than timeout ?? : (%s) > (%s)", delay, timeout)
}
if delay <= 0 {
delay = time.Second
}
var arbiter Arbiter
if timeout <= 0 {
arbiter = Successful()
} else {
arbiter = PrevailDone(Successful(), Timeout(timeout))
}
return action{
Arbiter: arbiter,
Officer: Constant(delay),
Run: run,
First: nil,
Last: nil,
Notify: nil,
}.loop()
}
// WhileSuccessfulDelay1Second retries while 'run' is successful (ie 'run' returns an error == nil),
// waiting 1 second after each try, expiring after a duration of 'timeout'.
func WhileSuccessfulDelay1Second(run func() error, timeout time.Duration) error {
return WhileSuccessful(run, time.Second, timeout)
}
// WhileSuccessfulDelay5Seconds retries while 'run' is successful (ie 'run' returns an error == nil),
// waiting 5 seconds after each try, expiring after a duration of 'timeout'.
func WhileSuccessfulDelay5Seconds(run func() error, timeout time.Duration) error {
return WhileSuccessful(run, 5*time.Second, timeout)
}
// WhileSuccessfulWithNotify retries while 'run' is successful (ie 'run' returns an error == nil),
// waiting a duration of 'delay' after each try, expiring after a duration of 'timeout'.
// 'notify' is called after each try for feedback.
func WhileSuccessfulWithNotify(run func() error, delay time.Duration, timeout time.Duration, notify Notify) error {
if delay > timeout {
logrus.Warnf("unexpected: delay greater than timeout ?? : (%s) > (%s)", delay, timeout)
}
if notify == nil {
return scerr.InvalidParameterError("notify", "cannot be nil!")
}
if delay <= 0 {
delay = time.Second
}
var arbiter Arbiter
if timeout <= 0 {
arbiter = Successful()
} else {
arbiter = PrevailDone(Successful(), Timeout(timeout))
}
return action{
Arbiter: arbiter,
Officer: Constant(delay),
Run: run,
First: nil,
Last: nil,
Notify: notify,
}.loop()
}
// WhileSuccessfulDelay1SecondWithNotify retries while 'run' is successful (ie 'run' returns an error == nil),
// waiting 1 second after each try, expiring after a duration of 'timeout'.
// 'notify' is called after each try for feedback.
func WhileSuccessfulDelay1SecondWithNotify(run func() error, timeout time.Duration, notify Notify) error {
return WhileSuccessfulWithNotify(run, time.Second, timeout, notify)
}
// WhileSuccessfulDelay5SecondsWithNotify retries while 'run' is successful (ie 'run' returns an error == nil),
// waiting 5 seconds after each try, expiring after a duration of 'timeout'.
// 'notify' is called after each try for feedback.
func WhileSuccessfulDelay5SecondsWithNotify(run func() error, timeout time.Duration, notify Notify) error {
return WhileSuccessfulWithNotify(run, 5*time.Second, timeout, notify)
}
// loop executes the tries
func (a action) loop() error {
var (
arbiter = a.Arbiter
start = time.Now()
)
if arbiter == nil {
arbiter = DefaultArbiter
}
if a.First != nil {
err := a.First()
if err != nil {
return err
}
}
for count := uint(1); ; count++ {
// Perform action
err := a.Run()
// Collects the result of the try
try := Try{
Start: start,
Count: count,
Err: err,
}
// Asks what to do now
verdict, retryErr := arbiter(try)
// Notify to interested parties
if a.Notify != nil {
a.Notify(try, verdict)
}
switch verdict {
case Verdict.Done:
// Returns the error if no retry is wanted
var errLast error
if a.Last != nil {
errLast = a.Last()
}
if errLast != nil {
return fmt.Errorf("%s + %s", err.Error(), errLast.Error())
}
return err
case Verdict.Abort:
// Abort wanted, returns an error explaining why
var errLast error
if a.Last != nil {
errLast = a.Last()
}
if errLast != nil {
return fmt.Errorf("%s + %s", retryErr.Error(), errLast.Error())
}
return retryErr
default:
// Retry is wanted, so blocks the loop the amount of time needed
if a.Officer != nil {
a.Officer.Block(try)
}
}
}
}
// loop executes the tries
func (a action) loopWithTimeout(timeout time.Duration) error {
var (
arbiter = a.Arbiter
start = time.Now()
)
if arbiter == nil {
arbiter = DefaultArbiter
}
if a.First != nil {
err := a.First()
if err != nil {
return err
}
}
desist := time.After(timeout)
for count := uint(1); ; count++ {
var err error
// Perform action
ch := make(chan error)
go func() {
ch <- a.Run()
}()
select {
case response := <-ch:
err = response
case <-time.After(timeout):
// call timed out
err = fmt.Errorf("operation timeout")
case <-desist:
err = fmt.Errorf("desist timeout")
}
// Collects the result of the try
try := Try{
Start: start,
Count: count,
Err: err,
}
// Asks what to do now
verdict, retryErr := arbiter(try)
if a.Notify != nil {
a.Notify(try, verdict)
}
switch verdict {
case Verdict.Done:
// Returns the error if no retry is wanted
var errLast error
if a.Last != nil {
errLast = a.Last()
}
if errLast != nil {
return fmt.Errorf("%s + %s", err.Error(), errLast.Error())
}
return err
case Verdict.Abort:
// Abort wanted, returns an error explaining why
var errLast error
if a.Last != nil {
errLast = a.Last()
}
if errLast != nil {
return fmt.Errorf("%s + %s", retryErr.Error(), errLast.Error())
}
return retryErr
default:
// Retry is wanted, so blocks the loop the amount of time needed
if a.Officer != nil {
go func() {
a.Officer.Block(try)
ch <- nil
}()
select {
case response := <-ch:
err = response
_ = err
case <-desist:
err = fmt.Errorf("desist timeout")
_ = err
}
}
}
}
}