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Feature/ecs improvements3 #122

Merged
merged 180 commits into from
Feb 8, 2024
Merged

Feature/ecs improvements3 #122

merged 180 commits into from
Feb 8, 2024

Commits on Nov 14, 2023

  1. updated readme

    cs-util committed Nov 14, 2023
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Commits on Nov 15, 2023

  1. Splitting extension method collection for redux store and adding new …

    …methods for SubState class
    cs-util committed Nov 15, 2023
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  2. Smaller improvements

    cs-util committed Nov 15, 2023
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Commits on Nov 16, 2023

  1. Added a substate AddStateChangeListener that allows to register a lis…

    …tener for the entire substate
    cs-util committed Nov 16, 2023
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  3. #108 Added a tmp based Default Input v2 that is as close as possible …

    …to the original one
    cs-util committed Nov 16, 2023
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  4. #108 Preparing to offer the same extension methods for tmp text as th…

    …ey already exist for the legacy text
    cs-util committed Nov 16, 2023
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  5. #108 Now for all InputField extension methods there are also the same…

    … ones for the TMP_InputField
    cs-util committed Nov 16, 2023
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Commits on Nov 17, 2023

  1. Now the new DefaultInputV2 has a nice second placeholder that shows w…

    …hile the primary placeholder is not visible
    cs-util committed Nov 17, 2023
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Commits on Nov 18, 2023

  1. Refactorings to align methods

    cs-util committed Nov 18, 2023
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  2. Added a first draft of a generic UnityEcsPresenter that can take an p…

    …ure c# ecs and generate game objects from it that are the views of the underlying ecs and keep up to date with the model
    cs-util committed Nov 18, 2023
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Commits on Nov 19, 2023

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Commits on Nov 23, 2023

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Commits on Nov 25, 2023

  1. Smaller optional features added to the Billboard component (lerping a…

    …nd only rotating around the y axis)
    cs-util committed Nov 25, 2023
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Commits on Nov 26, 2023

  1. Enforcing that AddComponent needs to create a usable view (Unity comp…

    …onent) for an input component data
    cs-util committed Nov 26, 2023
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Commits on Nov 27, 2023

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Commits on Nov 28, 2023

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  2. Disabling memory collection in StopWatch by default since its not acc…

    …urate and consumes a lot of time
    cs-util committed Nov 28, 2023
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Commits on Dec 1, 2023

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Commits on Dec 2, 2023

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  2. Bugfixes

    cs-util committed Dec 2, 2023
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  3. do the callback as the very last thing to avoid strange effects if in…

    … the callback another state change triggers the same listener again
    cs-util committed Dec 2, 2023
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  4. Bugfixes for all variants of CalcEntryChangesToOldState, introduced a…

    … new CalcEntryChangesToOldState and deprecated the old one
    cs-util committed Dec 2, 2023
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Commits on Dec 3, 2023

  1. If there are both world and screen space root canvases prefer the scr…

    …een space ones for the automatic main root canvas selection
    cs-util committed Dec 3, 2023
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  3. Added Unity helper methods to allow copying of transform values from …

    …one GameObject to another via Ctrl + Shift + C and V
    cs-util committed Dec 3, 2023
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  4. Added missing references

    cs-util committed Dec 3, 2023
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  8. Changed Pose3d to be a class so that Pose3d = default does make sense…

    … (now is null, before was not identity pose)
    cs-util committed Dec 3, 2023
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Commits on Dec 4, 2023

  1. Now the box collider can be factorX smaller or larger then the sprite…

    … when the sprite is resized
    cs-util committed Dec 4, 2023
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Commits on Dec 5, 2023

  1. Added identity pose field

    cs-util committed Dec 5, 2023
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Commits on Dec 15, 2023

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  4. Fix for unity ecs presenters

    cs-util committed Dec 15, 2023
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Commits on Dec 16, 2023

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  2. Reevaluated that 2 enumerables (eg lists) that have the same sequence…

    … with the same objects should be considered unchanged even if their pointers changed to allow using Linq etc in Redux listeners
    cs-util committed Dec 16, 2023
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Commits on Dec 17, 2023

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Commits on Dec 20, 2023

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  2. Added a helper method that converts a global pose to a local pose in …

    …the context of a target entity
    cs-util committed Dec 20, 2023
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  3. Extracted an interface from the datastore that can be used more gener…

    …ically if the component using it only always needs to dispatch but never needs to access the actual model/state in the store
    cs-util committed Dec 20, 2023
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Commits on Dec 21, 2023

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Commits on Dec 23, 2023

  1. Improved the LookAt Billboard to by default not use the forward appro…

    …ach and instead a look at target approach so that when the user rotates the camera the object does not rotate, looks more natural in most cases
    cs-util committed Dec 23, 2023
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  2. Small fix for edgecase

    cs-util committed Dec 23, 2023
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Commits on Dec 26, 2023

  1. Made a more generic version of the DisposerMono to also use it for un…

    …subscribing from the EventBus on destroy of Unity objects
    cs-util committed Dec 26, 2023
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  2. The Redux data store now remembers the last dispatched action so that…

    … listeners can typically perform the same actions as middlewares
    cs-util committed Dec 26, 2023
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  3. Added a new version of the key value store that uses google sheets as…

    … a datasource that uses the CSV approach
    cs-util committed Dec 26, 2023
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  7. Deprecated the old LocalAnalytics and introduced a new one that uses …

    …an input directory instead
    cs-util committed Dec 26, 2023
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  8. Switched everywhere to the new LocalAnalyticsV2 but kept previous tes…

    …t coverage of old version to ensure also backwards compatibility
    cs-util committed Dec 26, 2023
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  9. Some variable renamings

    cs-util committed Dec 26, 2023
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  13. Added thread lock in new local analytics system to avoid creating a s…

    …tore for the same category twice
    cs-util committed Dec 26, 2023
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Commits on Dec 28, 2023

  1. Added another helper method for UI presenters that uses the main view…

    … stack to show the newly loaded UI prefab
    cs-util committed Dec 28, 2023
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Commits on Dec 31, 2023

  1. Bugfix for missing logic when root of chain is reached in ecsEntity.T…

    …oLocalPose(globalPose)
    cs-util committed Dec 31, 2023
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Commits on Jan 1, 2024

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  4. Smaller ecs fixes

    cs-util committed Jan 1, 2024
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Commits on Jan 2, 2024

  1. Smaller improvements

    cs-util committed Jan 2, 2024
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  2. Ecs presenter cleanup: added additional destroy call in case dispose …

    …does not do the destroy part
    cs-util committed Jan 2, 2024
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  4. Added a DiffV2 method that cleans up the diff if some invalid diff fi…

    …ndings are reported (seems to happen for float numbers especially)
    cs-util committed Jan 2, 2024
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  5. Finished improvements to the json diffing logic to produce less diffs…

    … if numbers in the diff are below a certain threshold
    cs-util committed Jan 2, 2024
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Commits on Jan 3, 2024

  1. Added more ecs checks needed to detect when a disposed ecs is still u…

    …sed (eg in store listeners)
    cs-util committed Jan 3, 2024
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  3. Introduced a UnityEventV2 that allows to ask it if it has any listene…

    …rs set (including runtime listeners)
    cs-util committed Jan 3, 2024
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  4. Added https://gist.github.com/yasirkula/06edc780beaa4d8705b3564d60886fa6

     - Right click anywhere in Scene view to show a context menu displaying the UI objects under the cursor
    cs-util committed Jan 3, 2024
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  5. Added method to ask user for location permission including an explana…

    …tion why the app needs to use GPS
    cs-util committed Jan 3, 2024
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  6. Added method to ask user for location permission including an explana…

    …tion why the app needs to use GPS
    cs-util committed Jan 3, 2024
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Commits on Jan 4, 2024

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  2. removed the state from the ecs presenter that hold the components sin…

    …ce the components will not have unique ids
    cs-util committed Jan 4, 2024
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Commits on Jan 5, 2024

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  2. Changed that sliced stores do not add more and more layers of onState…

    …Change listener wrappers with every additional listener added
    cs-util committed Jan 5, 2024
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Commits on Jan 6, 2024

  1. Added helper function that makes it easier to discover how to convert…

    … a world position to a local position
    cs-util committed Jan 6, 2024
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  2. Added [ MAIN THREAD ] to default unity logger to signat which things …

    …happen on the Unity rendering thread
    cs-util committed Jan 6, 2024
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  3. Smaller ecs improvements

    cs-util committed Jan 6, 2024
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Commits on Jan 7, 2024

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  4. added task queue to ensure saving the data always happens in the corr…

    …ect order even if the first save attempt fails
    cs-util committed Jan 7, 2024
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Commits on Jan 8, 2024

  1. Compile fix

    cs-util committed Jan 8, 2024
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Commits on Jan 13, 2024

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Commits on Jan 16, 2024

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Commits on Jan 18, 2024

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Commits on Jan 19, 2024

  1. Destroy listener improvements

    cs-util committed Jan 19, 2024
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  3. Analog to viewStack.SwitchToView there is now also a viewstack.ShowVi…

    …ew method that takes in only the prefab name
    cs-util committed Jan 19, 2024
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  4. Added a UI aspect ratio fitter that will make sure a transform keeps …

    …its original relative size to a reference transform (normally its parent)
    cs-util committed Jan 19, 2024
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  5. Added a DestroyGoWhenViewStackDestroyed. Can be used to monitor the v…

    …iewstack in the children of this gameobject and destroy this gameobject when the viewstack is destroyed. This is useful e.g. for cleanups of a parent GO structure placed in 3d space that should disappear when the viewstack is destroyed.
    cs-util committed Jan 19, 2024
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  6. Bugfix

    cs-util committed Jan 19, 2024
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  7. Added backwards compatible fix to destroy the entire view stack and n…

    …ot only the last view so that the behavior is the same for the back button listener and for viewstack.SwitchBackToLastView
    cs-util committed Jan 19, 2024
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Commits on Jan 20, 2024

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Commits on Jan 21, 2024

  1. Now that the templates io system stores its changes asnyc a few modif…

    …ications to the entity update logic were needed
    cs-util committed Jan 21, 2024
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  3. Cleanups of outdated tests

    cs-util committed Jan 21, 2024
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  10. Added error wrapper in one of the singleton assertions since it will …

    …always fail in Unity when used from a background thread
    cs-util committed Jan 21, 2024
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  13. Introduced a new version of the LocalAnalytics system, that uses zip …

    …based key value stores instead of real folders to increase performance
    cs-util committed Jan 21, 2024
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Commits on Jan 22, 2024

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  3. SliderAnimated: Added a simple replacement for Slider that can be swa…

    …pped in to animate a UI slider when a new Slider.value is set
    cs-util committed Jan 22, 2024
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Commits on Jan 23, 2024

  1. Changed that the injectors GetAll logic automatically filters out dis…

    …posed objects (but logs an error if it finds any to warn about missing cleanup)
    cs-util committed Jan 23, 2024
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  2. Changed cleanup logic of progression system and related actors so tha…

    …t the used resources underneeth are properly released
    cs-util committed Jan 23, 2024
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  7. Improved WttrIn API test

    cs-util committed Jan 23, 2024
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  8. Cleanup in SlicedStore API

    cs-util committed Jan 23, 2024
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  9. Added helper method to find out if a GameObject is with any of its pa…

    …rts in the field of view of a camera
    cs-util committed Jan 23, 2024
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Commits on Jan 24, 2024

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Commits on Jan 25, 2024

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  2. If ResourcesV2.LoadV2<Sprite> is called this method loads a Texture2d…

    … and returns it as a Sprite now
    cs-util committed Jan 25, 2024
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Commits on Jan 26, 2024

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Commits on Jan 27, 2024

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  3. In the list.AddOrCreate method assert by default now that the entry i…

    …s not yet contained in the target list (check will only be done in debug mode)
    cs-util committed Jan 27, 2024
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  5. Improvements in ECS logic to apply correctly to the GO views the enti…

    …ty state on being active or not
    cs-util committed Jan 27, 2024
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Commits on Jan 28, 2024

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Commits on Feb 1, 2024

  1. Some ecs refactorings to be able to control when the template variant…

    …s apply the template changes to themselves and when not
    cs-util committed Feb 1, 2024
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Commits on Feb 3, 2024

  1. Added simple object pooling + an example scene in the Demo Scenes tha…

    …t demonstrates its API and performance difference to creating objects without pooling
    cs-util committed Feb 3, 2024
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  3. Bugfix for cleanup logic of components in case the presenter is alrea…

    …dy used for a different component there can be a bug where afterwards its old component wants it to be removed
    cs-util committed Feb 3, 2024
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Commits on Feb 4, 2024

  1. Added a version of queue and stack that ensures the elements have to …

    …be unique. Use these classes in the tree traversal logic to detect and prevent loops
    cs-util committed Feb 4, 2024
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Commits on Feb 7, 2024

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Commits on Feb 8, 2024

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