Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Moving sprite tearing when max sprites per line reached #45

Closed
cspang1 opened this issue Mar 4, 2018 · 3 comments
Closed

Moving sprite tearing when max sprites per line reached #45

cspang1 opened this issue Mar 4, 2018 · 3 comments
Assignees
Labels

Comments

@cspang1
Copy link
Owner

cspang1 commented Mar 4, 2018

When max sprites per line reached, and a sprite is being "erased" due to a higher priority sprite, there is a horizontal tearing being seen.

@cspang1 cspang1 added the bug label Mar 4, 2018
@cspang1 cspang1 added this to the VGA Tile/Sprite Driver milestone Mar 4, 2018
@cspang1 cspang1 self-assigned this Mar 4, 2018
@cspang1
Copy link
Owner Author

cspang1 commented May 1, 2018

Only happens around scanline 4-5, indicating something happening during or immediately after the vertical sync area.

Possibly caused by the graphics test routine waiting for vertical sync before modifying the SAT.

@cspang1
Copy link
Owner Author

cspang1 commented May 2, 2018

Problem confirmed caused by graphics test routine blocking on display cog's vertical sync signal for timing.

@cspang1
Copy link
Owner Author

cspang1 commented Jun 6, 2018

Problem actually resolved via #51

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant