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When max sprites per line reached, and a sprite is being "erased" due to a higher priority sprite, there is a horizontal tearing being seen.
The text was updated successfully, but these errors were encountered:
Only happens around scanline 4-5, indicating something happening during or immediately after the vertical sync area.
Possibly caused by the graphics test routine waiting for vertical sync before modifying the SAT.
Sorry, something went wrong.
Problem confirmed caused by graphics test routine blocking on display cog's vertical sync signal for timing.
Problem actually resolved via #51
cspang1
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When max sprites per line reached, and a sprite is being "erased" due to a higher priority sprite, there is a horizontal tearing being seen.
The text was updated successfully, but these errors were encountered: