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Try to make as many of these dynamic as possible (i.e. allow changing after the initial constructor).
Actually, it might be good to move as many possible settings out of the constructor as possible, and then provide convenience functions for the most common setup pattern.
For example, control.speed can always be set with setSpeed after the twistyScene is constructed.
It might be cheap enough to construct/remove/hide things like hint stickers "on the fly". Certainly better than creating a new twistyScene.
full color/sticker settings (color lists for faces?), image maps
custom coloring for e.g. different cube steps (OLL, 6x6x6 centers)
transparency (param)
bgcolor (transparent default) - is this really necessary?
control.speed
can always be set withsetSpeed
after thetwistyScene
is constructed.twistyScene
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