Skip to content

cuulee/vector-tiles-producer

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

18 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Vector tiles producer

This is an experimental project to create vector tiles.

What does this do?

This creates vector tiles based on the mapnik proto for a given area at chosen zoom levels. The produced geometries are clipped at the limits of the tiles.

Dependancies:

mapnik

mapnik-vector-tile

Install and compile

Install Mapnik. <https://github.com/mapnik/mapnik>

Get mapnik-vector-tile sources. <https://github.com/mapbox/mapnik-vector-tile> Go to Mapnik-vector-tile directory and:

make

Then:

export MAPNIK_VECTOR=path/to/your/mapnik-vector-tile/src

The sources directory should also contain the vector_tile.pb.cc and vector_tile.pb.h (they are generated when doing "make").

And

make create

to compile the project.

Use it!

Chose a tile (for the whole world: z=0, x=0, y=0). This is the area for which you want to create subtiles until the maxz zoom level. Give then a path to your Mapnik stylesheet (xml). If you want compressed PBF tiles, add the --compress option, else you will get uncompressed PBF tiles.

./create_tiles z maxz x y [--compress] path/to/stylesheet

To get informations about the created tiles, I have modified a bit the Mapnik-vector-tile's "tileinfo" example to read easily the informations of a vector tile.

make tileinfo

Known problems

For tiles containing big polygons (which are on several tiles), the produced geometry may contain (parts of) the tile bounds.

About

experimental project to create PBF vector tiles

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 93.2%
  • Makefile 6.8%