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Wrong Lidar Point Height when Tilt Angle is Non-Zero. #37
Comments
The bug is present only for spherical cameras. |
I found the exact reason, the problem is at the |
Tilting the camera doesn't seem to be a good idea, in case of spherical camera, it is really a mess if the cameras are tilted (sub-cameras border don't coincide anymore). |
…g_test Ready positioning test
Describe the Bug
When the tilt angle of a lidar is not 0, it may happen that the lidar points are 'too high'.
Steps to Reproduce
Expected behavior
The lidar point should all be at the same height than the floor.
Screenshots
System
System: Windows 10 64-bit
Processor: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Number of cores: 4
OpenGL vendor: NVIDIA Corporation (0x10de)
OpenGL renderer: GeForce GTX 970/PCIe/SSE2 (0x13c2)
OpenGL version: 4.6.0 NVIDIA 416.94
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