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Hi, i am loving to use this tool and would like to help improving it with a few ideas i had when using it. They will help making the modding process more efficient or fixing existing issues.
1- rename entries by right clicking the object/children name, without the need to open the menu of "via.GameObject", Also make it so the actual name is updated without the need to reopen the file.
2- Files can only be saved if we click out of the last edited field. Needs to be able to save without it.
3- Add option to make "via.Transform" coordinates automatically convert to value multiplied by 100 (this makes the coordinate identical to Raz0r trainer, making the modding process easier). An alternative to who might prefer using his trainer instead of the debug plugin.
4- Another "via.Transform" request. Add a hook to the game which adds a "GET" button, that automatically pulls the current player coordinates into the entry. OR maybe do that directly into the REFramework plugin, so we can copy all coordinates at once.
5- be able to save tag colors when reloading files. maybe save it on a secondary file like a ".tag" with the same name as the file. The tool checks if it exists and add the colors if it detects one existing.
6- Add a list with all possible values of "Role Pattern Hash" for all possible enemyIDs
I will also help polish the english translation, and add my own text to some things such as MontageID or wpXXXX descriptions. For now i am taking notes on the data of re4r so this might take some time to happen.
The text was updated successfully, but these errors were encountered:
Hi, i am loving to use this tool and would like to help improving it with a few ideas i had when using it. They will help making the modding process more efficient or fixing existing issues.
1- rename entries by right clicking the object/children name, without the need to open the menu of "via.GameObject", Also make it so the actual name is updated without the need to reopen the file.
2- Files can only be saved if we click out of the last edited field. Needs to be able to save without it.
3- Add option to make "via.Transform" coordinates automatically convert to value multiplied by 100 (this makes the coordinate identical to Raz0r trainer, making the modding process easier). An alternative to who might prefer using his trainer instead of the debug plugin.
4- Another "via.Transform" request. Add a hook to the game which adds a "GET" button, that automatically pulls the current player coordinates into the entry. OR maybe do that directly into the REFramework plugin, so we can copy all coordinates at once.
5- be able to save tag colors when reloading files. maybe save it on a secondary file like a ".tag" with the same name as the file. The tool checks if it exists and add the colors if it detects one existing.
6- Add a list with all possible values of "Role Pattern Hash" for all possible enemyIDs
I will also help polish the english translation, and add my own text to some things such as MontageID or wpXXXX descriptions. For now i am taking notes on the data of re4r so this might take some time to happen.
The text was updated successfully, but these errors were encountered: