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ALEditor.cpp
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ALEditor.cpp
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/*
* Copyright 2012, Clemens Zeidler <haiku@clemens-zeidler.de>
* Distributed under the terms of the MIT License.
*/
#include <Application.h>
#include <Window.h>
#include <ALMLayout.h>
#include <ALMLayoutBuilder.h>
#include <ALMEditor.h>
using namespace BALM;
const uint32 kMsgEdit = '&edi';
class EditorWindow : public BWindow {
public:
EditorWindow(BRect frame)
:
BWindow(frame, "Layout Playground", B_TITLED_WINDOW,
B_QUIT_ON_WINDOW_CLOSE | B_AUTO_UPDATE_SIZE_LIMITS)
{
AddShortcut('e', B_COMMAND_KEY, new BMessage(kMsgEdit));
fLayout = new BALMLayout(10, 10);
fLayout->SetInsets(5);
BALMLayoutBuilder builder(this, fLayout);
fEditor = new BALMEditor(fLayout);
fEditor->SetEnableCreationMode(true);
PostMessage(kMsgEdit);
}
~EditorWindow()
{
delete fEditor;
}
void MessageReceived(BMessage* message)
{
switch (message->what) {
case kMsgEdit:
{
fEditor->StartEdit();
break;
}
case kMsgLayoutEdited:
{
BSize minSize = fLayout->MinSize();
BSize maxSize = fLayout->MaxSize();
SetSizeLimits(minSize.width, maxSize.width, minSize.height,
maxSize.height);
break;
}
default:
BWindow::MessageReceived(message);
}
}
private:
BALMLayout* fLayout;
BALMEditor* fEditor;
};
int
main()
{
BApplication app("application/x-vnd.haiku.ALEditor");
BWindow* window = new EditorWindow(BRect(100, 100, 500, 400));
window->Show();
app.Run();
return 0;
}