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Currently, simulation.restart sets iteration to zero, thereby setting alpha to one. There’s no way to set the maximum alpha or restart to a slightly later iteration, but I think we’ll need something like this for interactive dragging (#22).
The text was updated successfully, but these errors were encountered:
Related to this, one problem with simulation.alphaDecay(0) is that it always sets the alpha to 1. This sort of makes sense, but what if you want to set the alpha to another value less than one, but not have it decay further? That’d be nice, because then you could avoid having to call simulation.restart after every tick.
Currently, simulation.restart sets iteration to zero, thereby setting alpha to one. There’s no way to set the maximum alpha or restart to a slightly later iteration, but I think we’ll need something like this for interactive dragging (#22).
The text was updated successfully, but these errors were encountered: