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Crash Landing (Snow Map) - Project Discussion #6789

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ghost opened this issue Nov 30, 2015 · 250 comments
Closed

Crash Landing (Snow Map) - Project Discussion #6789

ghost opened this issue Nov 30, 2015 · 250 comments
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Discussion Discuss. Feature Request I think you should code this for me.

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@ghost
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ghost commented Nov 30, 2015

Ship's crashlanded on a snow planet with limited resources. Things that need to be coded for it, preliminary discussion

sprites - @Inorien and @skullyton have agreed to make some. we need more spriters.

map

  • MAIN Z-LEVEL crashed ship, maybe the size of meta's escape shuttle with materials sufficient to build a station (maintain minimalism!), - an abandoned cargo outpost with an AI core & mineshaft as well as flora and minerals.
  • UNDERGROUND MINE Z-LEVEL - cold, high risk high reward minerals
  • TCOMMS-LIKE DUNGEON Z-LEVEL
  • Mappers, you don't even have to map an entire station. Just map a cosy wee cabin with a wee bit of loot maybe a wee bit of lore too, and we'll copy it in to our "random pool"

things to port:

  • those really cool /tg/ winter clothes
@The-Whargoul
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Dabbling with a map now. unsure what a desire size would be, could just roll with the default. 255x255

@Probe1
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Probe1 commented Nov 30, 2015

sounds like you want to make an entirely new byond game baka desu

@The-Whargoul
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Neat, Thankyou for the snow stuff

@ghost
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ghost commented Nov 30, 2015

I really want snow things to happen. You have no idea.

@ghost
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ghost commented Nov 30, 2015

@Probe1
A new map is meant to change the meta. The game modes would remain exactly the same.

@ihadtoregisterforthis
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Things to take into account

  • Should it be a blank map or have terrain difficulties?
  • How will the z-level border be? It can't stay as invincible walls
  • What would happen with cargo? At least mining would be easy, get some underground mine
  • Turbofreezing pipes would become a lot harder
  • Trash disposal/body disposal would be an issue
  • Explosions uncover space tiles under the floor, ruining my inmersion
  • A bunch of gamemodes would need work, such as vampires, nuke ops, "stealing X" objectives
  • Emergency shuttle? On a planet!? AND WE WERE STRANDED FOR NO REASON ALL THIS TIME!?

If the ladders from that away mission can be implemented on this it would be great

@ghost
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ghost commented Nov 30, 2015

iv1ny1c
https://www.dropbox.com/s/noeub6a76quk3gp/Elevator.dmi?dl=0
This could also be used for an underground mining elevator if you want.

@ghost
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ghost commented Nov 30, 2015

@ihadtoregisterforthis
The emergency shuttle has crashed, duh!
Also space tiles when destroyed can be changed.
The rest is up for debate

@ghost
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ghost commented Nov 30, 2015

@Nienhaus
I can't thank you enough take my gratitude in the form of a heart please thanks ❤

@The-Whargoul
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this is supposed to be an event right? not for regular mode rotation?

@ghost
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ghost commented Nov 30, 2015


I also have wood stuff if you want to make things build-able out of wood.
https://www.dropbox.com/s/dcdy9n42ce8okso/Wood.dmi?dl=0
https://www.dropbox.com/s/wz0ih0z6ocxa4y0/Wood%202.0.dmi?dl=0

@ghost
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ghost commented Nov 30, 2015

@The-Whargoul there's no specific reason it couldn't be in the rotation as far as I can see.

@ghost
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ghost commented Nov 30, 2015

I also have some lumberjack stuff that's a year old. It's not great however, the axe and saw look good imo.
https://www.dropbox.com/s/plven5wr3f3k2er/Lumberjack.dmi?dl=0

@ghost
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ghost commented Nov 30, 2015

@Nienhaus I don't know what to say man, this is above and beyond what I was expecting in the first few minutes of making this issue. I'll try and make a PR to put them in the game.

@The-Whargoul
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@DrCelt
Just would need to know if it's needed to be a 'we build it' sandbox map with resources and places to explore/loot
or if it's supposed to be an already functioning station on a planet.

@ghost
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ghost commented Nov 30, 2015

You're welcome, it helps I get email updates on a lot of servers. As soon as I saw the "SNOW" I looked over this.

@ghost
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ghost commented Nov 30, 2015

@The-Whargoul the intention, at least in my eyes, was that it's functional enough to be built into a working station without admin intervention, but is all contained within the "crashed shuttle". In which case, it doesn't matter if it's in the rotation or not.

@ghost
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ghost commented Nov 30, 2015

@Nienhaus good man yourself. If you find/make any other cool stuff then please do contribute, the artic station dream will be real.

@ghost
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ghost commented Nov 30, 2015

If you want to take a look at my sprite here.
https://www.dropbox.com/sh/n3w3d7sxhmz91bs/AAC-xK_rAYFgdirzBEe6Vmz1a?dl=0

@ghost
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ghost commented Nov 30, 2015

body disposal becomes a problem on a planet map
This is beautiful. Add burying people and things. Any ideas on if blood should be impossible to wash out?

@ghost
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ghost commented Nov 30, 2015

Oh, and should there be a krrnk sound every step you take in the snow?

@FudgePucker
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There needs to be fire places for maximum comfyness and being able to keep an area warm.

Oh good god I have no idea how you are planning on doing this, you might as well disable atmospherics and just have a jury rigged system in place for heat and shit. (You don't need atmospheric simulation on a planet. They got really lucky and it has the right amount of O2 and N2 and no nasty shit like cyanide in the air.)

The fire places should be plasma based or wood based.

@Kurfursten
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Live testing from today suggests to me that things would run smoother if the crashed crew starts with a load of stacked up flatpacks with essentials for each job. It sucks being a botanist and literally never getting a hydroponics tray.

@Zth--
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Zth-- commented Nov 30, 2015

we should add some rotting system for the deads. Like dwarf fortress.
I'm really interested in this, I'm not a coder but I can program some stuff. Let me know if you make a team or something.
Also I love the idea of underground mining

@FudgePucker
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@Kurfursten
Haven't used flatpacks in a while recently (or ever)
Didn't they get updated to have stack-a-bility?

It would be nice to just have stacks of flatpacks for every department, botanist getting a stack of packs containing two trays, the two venders, a seed extractor, (xenobotany if there still is room in the stack of packs of stacks (boy that sounds rally fun to say out loud but looks stupid in text)), cargo could have a stack of packs of the cargo pad (Its like the cargo shuttle only a pad instead of a shuttle) cargo computer and mining redeemer.

Sorry if this comment is a mess, the oxi kicked in and man do I feel like passing out now.

@The-Whargoul
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@FudgePucker

Me and Celt discussed a possible outpost long abandoned. Would be not too far off from the Shuttle crash, and would hold the ore machines and cargo consoles, which could be powered whenever the crew constructs their engine.
said outpost would not be significant in size, else crew may not be as motivated to create shelter.

@Iamgoofball
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if you guys have proper material datums you could do some fun DF style stuff on the planet with ores and wood

@Kurfursten
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@FudgePucker Yes

@FudgePucker
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@Iamgoofball
Yea remember how well it went last time we tried impementing 'goofball' '''''''proper'''''''' material datums

:^^^)))))))))))))))))))))))))))))))))))))

@icantthinkofanameritenow
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@DrCelt

Perhaps. I simply believe it was unwise to fix something that until that point was never considered an issue to begin with. Even more so since the feature it was made for the sole purpose of supplementing has gone for months without even a bare-bones prototype being made. Ideas and brainstorming are all well and good up until a point, but without any results being shown after nearly half a year I can't help but feel like it's doing more harm than good. Better to get to work actually proving that it can work first and then add in all the features that you want to shoehorn in. And of course, do us the small favor of making it all feel like it actually belongs in the game and isn't just tacked on there for its own sake.

Plus, the thermal homeostasis regulator no longer has a purpose now that cryo itself thermoregulates; it's little more than a waste of space (which last I checked still couldn't be deconstructed). Granted, it might be tolerable if the sprite was half its current size so there was more room in the already cramped cryo chamber, but that alone won't do much to justify it. You might as well replace it with a giant alarm clock since that's its only real function now.

But to change the subject, why is everyone trying to push cannibalism as some kind of innovative feature? It's been in the game for ages, courtesy of the chef's gibber. And at that matter, there's no motivation to hunt or even eat if hardcore mode isn't forced every time this map is selected- why worry about survival when starving does nothing but slow you down? I'm sure there's a way to force it on without constant admin intervention to do so, but I haven't a clue what that may be.

But in all seriousness, I think it would be better to make a working version of the map as a proof that the basic premise works, even if it means cutting out planned features for it. Brainstorming is fine up to a point but unless it gets put into practice it just ends up wasting everyone's time.

@ghost
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ghost commented May 2, 2016

So, we got Wendigos, snow crabs, polar bears, penguins, rabbits, and snow corgis once I've got the coloring right

Anyone got any Deer?

@ghost
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ghost commented May 2, 2016

https://www.dropbox.com/sh/cakk6sqntoqpfc3/AABcXj5nPBSmMAa1yfbjhwJ7a/DMIs/Deer.dmi?dl=0
Deer sprite right here.

On Mon, May 2, 2016 at 11:31 AM, Skullyton notifications@github.com wrote:

So, we got Wendigos, snow crabs, polar bears, penguins, and snow corgis
once I've got the coloring right

Anyone got any Deer?


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#6789 (comment)

@ghost
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ghost commented May 2, 2016

Sweet. That's bucks out of the way, but what about doe?

Flesh deer

Jesus christ

@ghost
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ghost commented May 2, 2016

I only have bucks in my life ;). I can try a doe when I get home.

On Monday, May 2, 2016, Skullyton notifications@github.com wrote:

Sweet. That's bucks out of the way, but what about doe?

Flesh deer

Jesus christ


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#6789 (comment)

@ghost
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ghost commented May 2, 2016

Aighty, thanks Nienhaus

@ghost
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ghost commented May 15, 2016

@Blithering Any chance I can get those chainsaw sprites?

@Blithering
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@ghost
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ghost commented May 16, 2016

Not gonna lie, I forgot.

On Monday, May 16, 2016, Blithering notifications@github.com wrote:

@skullyton https://github.com/Skullyton
http://s000.tinyupload.com/?file_id=64779906207415076804 They're in
there.


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#6789 (comment)

-Cortex Computer Assistance Co-Founder

@icantthinkofanameritenow
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Tell me, is anyone actually making the map at all now? It's been half a year now and all it's produced are ideas that go nowhere, a couple of sprites, and of course hypothermia.

And all without even starting up even a preliminary sketch of what anyone expects he map to look like. I don't know about you, but perhaps the people working on this (assuming they're doing something other than making more ideas which will never be implemented) should reexamined their priorities and get the map in a functional state and then add all the gimmicks.

@ghost
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ghost commented May 25, 2016

@icantthinkofanameritenow
k

@icantthinkofanameritenow
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@DrCelt

It's just basics, man. Can't build a house without a foundation.

@ghost
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ghost commented May 25, 2016

Houses don't get built by people sitting on the sidelines either.

@icantthinkofanameritenow
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Nor are they built solely by talking about how great all the furniture will be or how amazing the wallpaper will look but never getting started on the actual building.

There will be plenty of time to spruce it up with critters and scenery later, it's more important to actually set up the map first. As I currently lack the time.to map it myself, I suppose I'll put in some concrete guidelines so this doesn't once again get sidetracked by people going "wouldn't it be great if..." and thus putting this even further away from any actual implementation.

So to start, I envision the crashed ship as being at or near the center of the map. Any items absolutely necessary for survival (e.g. a PACMAN generator for power, mining equipment and smelter for raw materials, hydroponics for food, etc.) should be relatively close to the initial crash, with other goodies like Security gear and an autolathe scattered further away but not so far as to make retrieving it genuinely dangerous. Generally, the more valuable the stuff, the farther away it's landed and the harder it is to reach safely. (Note that as in this scenario some antag objectives will be unavailable, those objectives to steal unavailable items should be disabled somehow.)

For the sake of being able to end a round if it's not possible for an admin to do it directly, the comms console should be able to send a "distress call" to CentComm, which will deploy a shuttle somewhere on the surface. This surface should also be clearly marked so nobody accidentally builds on top of it. While it shouldn't be possible to recall it, the shuttle should take longer than usual to arrive to compensate should this somehow be run with antagonists.

The main Z-level perimeter should be either marked by an impassible barrier (call it very dense forest), or alternately make it so crossing one edge of the Z-level loops you to the opposite edge. Planets are round, after all.

If possible (and I know you want to do this anyway), force-enable hardcore mode anytime the.map is selected. Otherwise the "threat" of starvation is just an annoyance.

You will want to make several jobs non-selectable for the duration the map is being played, since they will have no purpose or correspond to nonexistent departments. No Atmospherics system means atmos techs will be worthless, for example.

See what I mean? You start with the barest essentials to make the map concept function, and then you add all the other doodads like cave systems and hostile creatures after all of that is done and not a moment before.

@ghost
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ghost commented May 25, 2016

@icantthinkofanameritenow
That's actually some constructive suggestions and certainly should be kept in mind, thanks.

@icantthinkofanameritenow
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@DrCelt

You are welcome. Just do me a favor and see to it that something gets made that resembles a map at some point. I'll make a crappy sketch of the map in Microsoft Paint if that makes things easier to map out, as long as it moves things away from brainstorming and into tangible results.

I get impatient with ideas that prove to be nothing but empty talk, and after this long I am compelled to wonder if this too will amount to nothing in the end. I'm sure nobody participating in this discussion would appreciate the idea of all their brainstorming being for nothing- I certainly don't.

@Megamaw
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Megamaw commented Jun 8, 2016

so is this idea deader than my dreams for playing as a cool skeleton janitor?

@ghost
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ghost commented Jun 9, 2016

Pretty much

@AlphaBuffalo
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Its still possible but the main set back is that celt has been gone for so long.

@ghost
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ghost commented Jun 9, 2016

@AlphaBuffalo
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Get to work then, wasting my time watching youtube videos...

@Konater
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Konater commented Jun 28, 2016

@DrCelt Too many snow tiles and dream daemon freezes when you start up the server, any idea why?

@NigglyWiggly
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@Konater Too cold

@ghost
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ghost commented Jun 29, 2016

@Konater I need to move the New() proc to Initialise()

@Probe1
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Probe1 commented Jan 7, 2017

Old discussion.

@Probe1 Probe1 closed this as completed Jan 7, 2017
@ghost
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ghost commented Jan 7, 2017

Old discussion that's still relevant tho

It's got so many frikkin sprites

@Probe1
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Probe1 commented Jan 7, 2017

Put the sprites in a new issue so we know they exist.

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