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Necklace of Skulls (Critical IF Gamebooks)

C/C++ CI License: GPL v3 Release

This is an implementation of the Necklace of Skulls game book (Critical IF Gamebooks) by Dave Morris. The game is written in C/C++ and uses the Simple DirectMedia Library (SDL).

Planned Features

  • Keyboard friendly with Mouse and Gamepad support (DONE)
  • Fully digitized gameplay (DONE)
  • Quality of life improvements to record keeping (PARTIAL)
  • Load / Save game at any point (DONE)
  • Sound
  • Multiplatform Linux/Windows/OSX (PARTIAL)

Current Progress (Screenshots)

Title screen

Title Screen

About screen

About Screen

Select Character

Select Character

Skills Glossary

Skills Glossary

Story screen (Main interface)

Story Screen

Story with Large Art

Map screen

Map Screen

Making a choice

Making a choice

Adventure Sheet

Adventure Sheet

Shop Screen

Shop Screen

Inventory Screen

Inventory Screen

Loading and Saving Games

Loading and Saving Games

Copyright Information

DEDICATED TO M.A.R. BARKER

A Critical IF gamebook

Originally published 1993 by Mammoth an imprint of Reed Consumer Books Limited
Revised edition published 2013 by Fabled Lands Publishing an imprint of Fabled Lands LLP

Text copyright (c) 1993, 2013 Dave Morris
Map copyright (c) 1993 Leo Hartas
Interior Illustrations (c) 1993 Russ Nicholson
Cover by Jon Hogson (c) 2013 Fabled Lands LLP

The author has asserted his moral rights.

ISBN 978-1-909905-02-3

Bugs

Feel free to report any bugs, issues, and/or suggestions. Thanks!

Other Gamebooks implemented with SDL