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Improving the depth rendering API, ignoring some object categories #4

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daeyun opened this issue Aug 27, 2018 · 0 comments
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@daeyun
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daeyun commented Aug 27, 2018

I'm using the GitHub issue tracking system as a to-do list. Sorry if you receive a lot of notifications.

  1. I need to refactor the ray tracing and depth rendering code so that it's easier to control which object categories or instances are rendered (or ignored). Currently it's hard to do things like "ignore chandeliers" without manually hardcoding the model IDs.

  2. (1) would help with implementing the "first exit of the same object instance" layer. The code is too convoluted and it's slowing down development.

@daeyun daeyun closed this as completed Sep 4, 2018
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