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cloud-based repository for level maps #2
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@theclue Could you link the article? I'm curious what you're talking about after getting an email notification :) |
@RandyGaul here we go :) http://prilik.com/blog/wideNES found thanks to http://www.osnews.com/story/30678/wideNES_peeking_past_the_edge_of_NES_games |
A cloud based repo for maps is a great idea! Unfortunately, i'm heading back to Uni soon, which means i'll be taking a break from working on wideNES for a while. That said, there is nothing stopping someone in the community from setting a map repo up! One caveat: ANESE is definitely not the best NES emulator out there, far from it! |
@daniel5151 Funny that you say that, since I was actually pondering messaging you to ask if you would be ok with it if I were to try to implement something similar to wideNES in Mesen. :p That being said, I'm actually leaving for a relatively long vacation in ~4 weeks, so I'm somewhat unlikely to have the time to implement it before that. Great job, by the way - looks pretty impressive! I'd be curious to see if I could get it to work alongside HD packs, but that might be pretty harsh on the CPU. |
@SourMesen what is hd packs? |
@SourMesen I was hoping you'd say that 😄 @RandyGaul HD packs replace a NES game's 8x8 tiles with HD equivalents, thereby boosting the effective resolution of the NES past 256x240. Here is an example of Castlevania running with a HD pack in Mesen. |
Just read your article about wideNES and I've gave ANESE a try. Man, this is pure genius! :O
I read about the know limitation of reliying of the player playing a level for the map to be done. I was wondering if you perhaps have considered to use a centralized, cloud-based knoweledge repository of pixel maps for various games level, to record plays. So there's no need for every player to play a given level, but just one.
do you think it could be a good idea?
tnx allot for this great concept!
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