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reactphysics3d.dll!reactphysics3d::OverlappingPairs::setNeedToTestOverlap(unsigned __int64 pairId, bool needToTestOverlap) Line 451 C++
reactphysics3d.dll!reactphysics3d::CollisionDetectionSystem::notifyOverlappingPairsToTestOverlap(reactphysics3d::Collider * collider) Line 802 C++
reactphysics3d.dll!reactphysics3d::BroadPhaseSystem::addMovedCollider(int broadPhaseID, reactphysics3d::Collider * collider) Line 203 C++
reactphysics3d.dll!reactphysics3d::BroadPhaseSystem::updateColliderInternal(int broadPhaseId, reactphysics3d::Collider * collider, const reactphysics3d::AABB & aabb, bool forceReInsert) Line 156 C++
reactphysics3d.dll!reactphysics3d::BroadPhaseSystem::updateCollidersComponents(unsigned int startIndex, unsigned int nbItems) Line 186 C++
reactphysics3d.dll!reactphysics3d::BroadPhaseSystem::updateCollider(reactphysics3d::Entity colliderEntity) Line 126 C++
reactphysics3d.dll!reactphysics3d::CollisionDetectionSystem::updateCollider(reactphysics3d::Entity colliderEntity) Line 458 C++
reactphysics3d.dll!reactphysics3d::Body::updateBroadPhaseState() Line 237 C++
reactphysics3d.dll!reactphysics3d::Body::setTransform(const reactphysics3d::Transform & transform) Line 402 C++
reactphysics3d.dll!reactphysics3d::RigidBody::setTransform(const reactphysics3d::Transform & transform) Line 857 C++
reactphysics3d.dll!RigidBody_setTransform(reactphysics3d::RigidBody * rigidBody, const Transformf * transform) Line 19 C++
[External Code]
mono-2.0-bdwgc.dll!mono_jit_runtime_invoke(_MonoMethod * method, void * obj, void * * params, _MonoObject * * exc, _MonoError * error) Line 3445 C
mono-2.0-bdwgc.dll!do_runtime_invoke(_MonoMethod * method, void * obj, void * * params, _MonoObject * * exc, _MonoError * error) Line 3066 C
mono-2.0-bdwgc.dll!mono_runtime_delegate_try_invoke(_MonoObject * delegate, void * * params, _MonoObject * * exc, _MonoError * error) Line 4449 C
[Inline Frame] mono-2.0-bdwgc.dll!mono_runtime_delegate_invoke_checked(_MonoObject *) Line 4477 C
mono-2.0-bdwgc.dll!start_wrapper_internal(StartInfo * start_info, unsigned __int64 * stack_ptr) Line 1292 C
mono-2.0-bdwgc.dll!start_wrapper(void * data) Line 1344 C
[External Code]
// Set if we need to test a given pair for overlap
RP3D_FORCE_INLINE void OverlappingPairs::setNeedToTestOverlap(uint64 pairId, bool needToTestOverlap) {
Seems mMapConvexPairIdToPairIndex contains no pairId.
please ignore Transformf, which is my wrapper of Transform with float.
The thing I am doing is moving a capsule over a box.
I'm gonna do some check myself.
The text was updated successfully, but these errors were encountered:
Btw, it seems fine in the former version of ReactPhysics3d. I updated the version to release v0.10.0. So it's possible I did something wrong along the porting. Again, I'll do some check on my end to see if I can figure it out.
I'm having the same problem when using Cmake to compile to release mode. This is the error I'm getting after including reactphysics3d\reactphysics3d.hand reactphysics3d.lib
reactphysics3d::OverlapCallback::OverlapPair::OverlapPair(const reactphysics3d::OverlapCallback::OverlapPair &)': attempting to reference a deleted function
located @ line 202 File: OverlapCallback.h.
My previous build Reactphysics3d in release mode works fine. (version 0.9.0)
// Set if we need to test a given pair for overlap
RP3D_FORCE_INLINE void OverlappingPairs::setNeedToTestOverlap(uint64 pairId, bool needToTestOverlap) {
Seems mMapConvexPairIdToPairIndex contains no pairId.
please ignore Transformf, which is my wrapper of Transform with float.
The thing I am doing is moving a capsule over a box.
I'm gonna do some check myself.
The text was updated successfully, but these errors were encountered: