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speed up collision detection to reduce the number of elements checked after each positionupdate.
e.g. using d3 geom.quadtree
The text was updated successfully, but these errors were encountered:
merged into dev on this commit:
b3b4b01
quadtree working but further optimization still needed, see issue #9
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basic collision detection seems to be working using a single while loop over collision.list for each tick of the global physics timer
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speed up collision detection to reduce the number of elements checked after each positionupdate.
e.g. using d3 geom.quadtree
The text was updated successfully, but these errors were encountered: