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global physics timer/move collision_detect and integrate into physics #9

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dannyko opened this issue May 5, 2013 · 2 comments
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@dannyko
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dannyko commented May 5, 2013

global physics timer will allow us to reduce the total number of collision detections being executed, improving computational efficiency.

collision detection and numerical integration are not state variables and so don't really belong inside of the element class.

maybe its time to add an physics/modules/integration.coffee class providing different numerical integration algorithms and interfaces for their parameters etc.

@dannyko
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dannyko commented May 6, 2013

also related to #8 could be seen as an extension of #8, so i will keep #8 open until #9 is closed as well

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dannyko commented May 15, 2013

basic physics engine seems to be working for all test games

@dannyko dannyko closed this as completed May 15, 2013
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