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XNA Implementation for Mono based platforms
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Pull request Compare This branch is 2691 commits behind mono:develop.
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Build First rough skeleton of IntermediateSerializer classes.
BuildProcessTemplates Checked in by server upgrade
Documentation Added support for page specific URLs.
Graphics Changed PS to PSM
IDE/MonoDevelop 1st pass removing Lidgren from the build installer templates
Installers More fixes.
MonoGame.Framework.Content.Pipeline Removed unused usings.
MonoGame.Framework Starting on basic TouchPanelTests
MonoGame.NuGetPackager Update to dev release NuGet's
ProjectTemplates 1st pass removing Lidgren from the build installer templates
Test More tests. TouchBetweenGetStateCallsMakesNoTouch fails with current …
ThirdParty Updated to OpenTK 1.1.2
Tools Added ShaderInfo.AdditionalOutputFiles for registering any additional…
.editorconfig Add a newline to the end of .editorconfig.
.gitignore Updated .gitignore to something more generic as requested
.gitmodules Fixed submodule to use HTTPS URL. Add CONTRIBUTING document.
LICENSE.txt Adds a testing harness and XNA conformance tests.
Protobuild.exe Fix referencing aliasing with new Protobuild Update Added pipeline tool to build.

MonoGame Build Status

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.

Our goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

Supported Platforms

Quick Start

There are a few pre-requisites that you should be aware of for the various platforms. Please check them over MonoGame website.

There are four quick start options available:

  • Download the current stable release from our website.
  • Download the latest "unstable" installer from our build server.
  • Download the latest source code.
  • Fork and clone the repo:

Solutions & Projects

The solution and project files are generated by Protobuild when you double-click Protobuild.exe on Windows or run mono Protobuild.exe under Mac OS or Linux. To modify the projects you must edit the .definition file in the Build/Projects/ folder and re-execute Protobuild.

For more information and advanced usage, please refer to the Protobuild wiki.


Once you have MonoGame, grab the MonoGame StarterKits or MonoGame Samples to help get you started on your first project.

Bug Tracker

Have a bug or a feature request? Please open a new issue. Before opening any issue, please search for existing issues and read the Issue Guidelines.


Keep track of development and community news.


Please read our contributing guide.


MonoGame is released under Microsoft Public License (Ms-PL).

Current Roadmap

  • The MonoGame 2.x series is now in maintenance mode.
  • MonoGame 3.0 will mark the start of full support for the entire XNA API.
  • The Content Pipeline is currently under development. This will allow compiling of assets to optimized formats for the MonoGame supported platforms in Visual Studio or MonoDevelop without requiring XNA Game Studio 4.0 installed.
  • SuperGiant Games have a version working in Google Chrome Native Client which we will merge back into our tree.
  • Raspberry Pi has been shown to be working, but still needs some work.
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