forked from st1x51/DQuakePlus
-
Notifications
You must be signed in to change notification settings - Fork 0
/
net.h
344 lines (286 loc) · 9.57 KB
/
net.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// net.h -- quake's interface to the networking layer
struct qsockaddr
{
#ifdef PSP
unsigned char sa_len;
unsigned char sa_family;
#else
short sa_family;
#endif
unsigned char sa_data[14];
};
#define NET_NAMELEN 64
#define NET_MAXMESSAGE 8192
#define NET_HEADERSIZE (2 * sizeof(unsigned int))
#define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE)
// NetHeader flags
#define NETFLAG_LENGTH_MASK 0x0000ffff
#define NETFLAG_DATA 0x00010000
#define NETFLAG_ACK 0x00020000
#define NETFLAG_NAK 0x00040000
#define NETFLAG_EOM 0x00080000
#define NETFLAG_UNRELIABLE 0x00100000
#define NETFLAG_CTL 0x80000000
#define NET_PROTOCOL_VERSION 3
// This is the network info/connection protocol. It is used to find Quake
// servers, get info about them, and connect to them. Once connected, the
// Quake game protocol (documented elsewhere) is used.
//
//
// General notes:
// game_name is currently always "QUAKE", but is there so this same protocol
// can be used for future games as well; can you say Quake2?
//
// CCREQ_CONNECT
// string game_name "QUAKE"
// byte net_protocol_version NET_PROTOCOL_VERSION
//
// CCREQ_SERVER_INFO
// string game_name "QUAKE"
// byte net_protocol_version NET_PROTOCOL_VERSION
//
// CCREQ_PLAYER_INFO
// byte player_number
//
// CCREQ_RULE_INFO
// string rule
//
//
//
// CCREP_ACCEPT
// long port
//
// CCREP_REJECT
// string reason
//
// CCREP_SERVER_INFO
// string server_address
// string host_name
// string level_name
// byte current_players
// byte max_players
// byte protocol_version NET_PROTOCOL_VERSION
//
// CCREP_PLAYER_INFO
// byte player_number
// string name
// long colors
// long frags
// long connect_time
// string address
//
// CCREP_RULE_INFO
// string rule
// string value
// note:
// There are two address forms used above. The short form is just a
// port number. The address that goes along with the port is defined as
// "whatever address you receive this reponse from". This lets us use
// the host OS to solve the problem of multiple host addresses (possibly
// with no routing between them); the host will use the right address
// when we reply to the inbound connection request. The long from is
// a full address and port in a string. It is used for returning the
// address of a server that is not running locally.
#define CCREQ_CONNECT 0x01
#define CCREQ_SERVER_INFO 0x02
#define CCREQ_PLAYER_INFO 0x03
#define CCREQ_RULE_INFO 0x04
#define CCREP_ACCEPT 0x81
#define CCREP_REJECT 0x82
#define CCREP_SERVER_INFO 0x83
#define CCREP_PLAYER_INFO 0x84
#define CCREP_RULE_INFO 0x85
typedef struct qsocket_s
{
struct qsocket_s *next;
double connecttime;
double lastMessageTime;
double lastSendTime;
qboolean disconnected;
qboolean canSend;
qboolean sendNext;
int driver;
int landriver;
int socket;
void *driverdata;
unsigned int ackSequence;
unsigned int sendSequence;
unsigned int unreliableSendSequence;
int sendMessageLength;
byte sendMessage [NET_MAXMESSAGE];
unsigned int receiveSequence;
unsigned int unreliableReceiveSequence;
int receiveMessageLength;
byte receiveMessage [NET_MAXMESSAGE];
struct qsockaddr addr;
char address[NET_NAMELEN];
} qsocket_t;
extern qsocket_t *net_activeSockets;
extern qsocket_t *net_freeSockets;
extern int net_numsockets;
typedef struct
{
char *name;
qboolean initialized;
int controlSock;
int (*Init) (void);
void (*Shutdown) (void);
void (*Listen) (qboolean state);
int (*OpenSocket) (int port);
int (*CloseSocket) (int socket);
int (*Connect) (int socket, struct qsockaddr *addr);
int (*CheckNewConnections) (void);
int (*Read) (int socket, byte *buf, int len, struct qsockaddr *addr);
int (*Write) (int socket, byte *buf, int len, struct qsockaddr *addr);
int (*Broadcast) (int socket, byte *buf, int len);
char * (*AddrToString) (struct qsockaddr *addr);
int (*StringToAddr) (char *string, struct qsockaddr *addr);
int (*GetSocketAddr) (int socket, struct qsockaddr *addr);
int (*GetNameFromAddr) (struct qsockaddr *addr, char *name);
int (*GetAddrFromName) (char *name, struct qsockaddr *addr);
int (*AddrCompare) (struct qsockaddr *addr1, struct qsockaddr *addr2);
int (*GetSocketPort) (struct qsockaddr *addr);
int (*SetSocketPort) (struct qsockaddr *addr, int port);
} net_landriver_t;
#define MAX_NET_DRIVERS 8
extern int net_numlandrivers;
extern net_landriver_t net_landrivers[MAX_NET_DRIVERS];
typedef struct
{
char *name;
qboolean initialized;
int (*Init) (void);
void (*Listen) (qboolean state);
void (*SearchForHosts) (qboolean xmit);
qsocket_t *(*Connect) (char *host);
qsocket_t *(*CheckNewConnections) (void);
int (*QGetMessage) (qsocket_t *sock);
int (*QSendMessage) (qsocket_t *sock, sizebuf_t *data);
int (*SendUnreliableMessage) (qsocket_t *sock, sizebuf_t *data);
qboolean (*CanSendMessage) (qsocket_t *sock);
qboolean (*CanSendUnreliableMessage) (qsocket_t *sock);
void (*Close) (qsocket_t *sock);
void (*Shutdown) (void);
int controlSock;
} net_driver_t;
extern int net_numdrivers;
extern net_driver_t net_drivers[MAX_NET_DRIVERS];
extern int DEFAULTnet_hostport;
extern int net_hostport;
extern int net_driverlevel;
extern cvar_t hostname;
extern char playername[];
extern int playercolor;
extern int messagesSent;
extern int messagesReceived;
extern int unreliableMessagesSent;
extern int unreliableMessagesReceived;
qsocket_t *NET_NewQSocket (void);
void NET_FreeQSocket(qsocket_t *);
double SetNetTime(void);
#define HOSTCACHESIZE 8
typedef struct
{
char name[16];
char map[16];
char cname[32];
int users;
int maxusers;
int driver;
int ldriver;
struct qsockaddr addr;
} hostcache_t;
extern int hostCacheCount;
extern hostcache_t hostcache[HOSTCACHESIZE];
#if !defined(WIN32 ) && !defined (__linux__) && !defined (__sun__)
#ifndef htonl
extern unsigned long htonl (unsigned long hostlong);
#endif
#ifndef htons
extern unsigned short htons (unsigned short hostshort);
#endif
#ifndef ntohl
extern unsigned long ntohl (unsigned long netlong);
#endif
#ifndef ntohs
extern unsigned short ntohs (unsigned short netshort);
#endif
#endif
#ifdef IDGODS
qboolean IsID(struct qsockaddr *addr);
#endif
//============================================================================
//
// public network functions
//
//============================================================================
extern double net_time;
extern sizebuf_t net_message;
extern int net_activeconnections;
void NET_Init (void);
void NET_Shutdown (void);
struct qsocket_s *NET_CheckNewConnections (void);
// returns a new connection number if there is one pending, else -1
struct qsocket_s *NET_Connect (char *host);
// called by client to connect to a host. Returns -1 if not able to
qboolean NET_CanSendMessage (qsocket_t *sock);
// Returns true or false if the given qsocket can currently accept a
// message to be transmitted.
int NET_GetMessage (struct qsocket_s *sock);
// returns data in net_message sizebuf
// returns 0 if no data is waiting
// returns 1 if a message was received
// returns 2 if an unreliable message was received
// returns -1 if the connection died
int NET_SendMessage (struct qsocket_s *sock, sizebuf_t *data);
int NET_SendUnreliableMessage (struct qsocket_s *sock, sizebuf_t *data);
// returns 0 if the message connot be delivered reliably, but the connection
// is still considered valid
// returns 1 if the message was sent properly
// returns -1 if the connection died
int NET_SendToAll(sizebuf_t *data, int blocktime);
// This is a reliable *blocking* send to all attached clients.
void NET_Close (struct qsocket_s *sock);
// if a dead connection is returned by a get or send function, this function
// should be called when it is convenient
// Server calls when a client is kicked off for a game related misbehavior
// like an illegal protocal conversation. Client calls when disconnecting
// from a server.
// A netcon_t number will not be reused until this function is called for it
void NET_Poll(void);
typedef struct _PollProcedure
{
struct _PollProcedure *next;
double nextTime;
void (*procedure)();
void *arg;
} PollProcedure;
void SchedulePollProcedure(PollProcedure *pp, double timeOffset);
extern qboolean serialAvailable;
extern qboolean ipxAvailable;
extern qboolean tcpipAvailable;
extern qboolean tcpipAdhoc;
extern char my_ipx_address[NET_NAMELEN];
extern char my_tcpip_address[NET_NAMELEN];
extern void (*GetComPortConfig) (int portNumber, int *port, int *irq, int *baud, qboolean *useModem);
extern void (*SetComPortConfig) (int portNumber, int port, int irq, int baud, qboolean useModem);
extern void (*GetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
extern void (*SetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
extern qboolean slistInProgress;
extern qboolean slistSilent;
extern qboolean slistLocal;
void NET_Slist_f (void);