2008-2014 Florian Rival (Florian.Rival@gmail.com / http://www.FlorianRival.com)
Game Develop is a full featured, open source game development software, allowing to create any kind of 2D game without needing any knowledge in a specific programming language. All the game logic is made thanks to an intuitive and powerful event based system.
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Core: Game Develop core library, containing common tools to implement the IDE and platforms.
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GDCpp: Sources files of Game Develop C++ Platform, used to build native games.
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GDJS: Sources files of Game Develop JS Platform, used to build HTML5 games.
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IDE: Sources files of Game Develop IDE.
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Extensions: Sources files of extensions. (For C++ or JS platform)
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Binaries: Binaries are generated in Binaries/Output. Binaries/Releases contains the installer exes and compressed files containing Game Develop releases.
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scripts: Various scripts, notably scripts to package GD (ReleaseProcedure* scripts).
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docs: Directory where the documentation is generated. To avoid you to generate it by yourself, it is available here.
Full and detailed instructions are in the getting started page of the documentation available here
Basically:
- Install and launch CMake.
- Choose this directory as the source directory, and a hidden directory like Binaries/.build as the directory where to build. Files will be output in Binaries/Output anyway.
- Be sure to have 3rd party libraries downloaded and extract in ExtLibs folder. On Windows, be sure to use the compiler shipped on compilgames.net for better compatibility.
- Generate the Makefile (or Ninja build file) and launch it.
The documentation is available on http://4ian.github.io/GD-Documentation.
- The IDE (in the IDE folder) is licensed with GPL v3.
- The Core library, the native and HTML5 platforms (respectively Core, GDCpp and GDJS folders) are LGPL v3.
- Extensions (in the Extensions folder) are using zlib/libpng license.
- The name, Game Develop, and its logo are the exclusive property of Florian Rival.