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use sti layer drawing properly #34

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davidjtferguson opened this issue Oct 11, 2018 · 1 comment
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use sti layer drawing properly #34

davidjtferguson opened this issue Oct 11, 2018 · 1 comment
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could have this feature would be nice to have, but could be skipped without being missed

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@davidjtferguson
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I don't want to draw the game objects that are brought in from tiled, I just want to create game objects based on that info. but eclipses and other objects draw with my current method. being cheeky and hiding them behind the background layer, but it's kinda confusing and silly. Should seperate out the object layers and not draw them.

@davidjtferguson davidjtferguson added the could have this feature would be nice to have, but could be skipped without being missed label Oct 11, 2018
@davidjtferguson davidjtferguson self-assigned this Oct 11, 2018
@davidjtferguson
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stoped drawing layers called 'objects' in commit f6cbce3 . Yeah, I was lazy and commited straight to master. For what it's worth, I regret it.

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could have this feature would be nice to have, but could be skipped without being missed
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